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<blockquote data-quote="Jaeger" data-source="post: 8440126" data-attributes="member: 27996"><p>ehhh... D&D has been on the "multiverse" bandwagon for its own settings or a while now. I am not invested enough to really care if they bring the MtG settings into the fold.</p><p></p><p></p><p></p><p></p><p>I've <em>played</em> football occasionally - as a <em>past time</em> - something fun I did once in a while. That doesn't mean that <em>I play football</em> as a regular thing.</p><p></p><p>From further down in the article you cited:</p><p></p><p></p><p>If you got a quote that says he currently plays in so much as even a bi-weekly game of D&D - not the video game "D&D" he switched to after the 8th grade...</p><p>I will absolutely come back and post "Darjr was right, I was wrong." And eat crow.</p><p>I've eaten Crow before - I'll get over it.</p><p></p><p>But until then: Chris Cocks the current CEO of WotC <em>doesn't play D&D.</em></p><p></p><p></p><p></p><p></p><p>Sometimes its better to be lucky than good, but...</p><p></p><p>Mearls drove the direction of 5e to a less complex game, and I believe that he even had to pushback against his own dev team to simplify it as much as he did.</p><p></p><p>He wanted to make 5e more normie friendly: That was a savvy move.</p><p></p><p>During 3e and even 4e WotC spent a ton of cash on brand recognition, and advertising for the game. In spite of 4e's overall fate, it did keep "D&D" visible in certain areas of normieville. So 5e reaped the benefit of all that past spending on brand identity when the wave hit...</p><p></p><p>WotC had nothing to do with the current wave, but they did keep the D&D boat in the water, and kept it from sinking to be there to ride it.</p><p></p><p></p><p></p><p></p><p>WotC did a lot of own-goals in the lead up to 4e's release. And a lot of the design direction and presentation of 4e was a distinct shift in tone from how the game was previously portrayed.</p><p></p><p>They were told during playtest that many were less than enthused. They chose to ignore those signals and the big kerfluffel that was the 4e era ensued.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8440126, member: 27996"] ehhh... D&D has been on the "multiverse" bandwagon for its own settings or a while now. I am not invested enough to really care if they bring the MtG settings into the fold. I've [I]played[/I] football occasionally - as a [I]past time[/I] - something fun I did once in a while. That doesn't mean that [I]I play football[/I] as a regular thing. From further down in the article you cited: If you got a quote that says he currently plays in so much as even a bi-weekly game of D&D - not the video game "D&D" he switched to after the 8th grade... I will absolutely come back and post "Darjr was right, I was wrong." And eat crow. I've eaten Crow before - I'll get over it. But until then: Chris Cocks the current CEO of WotC [I]doesn't play D&D.[/I] Sometimes its better to be lucky than good, but... Mearls drove the direction of 5e to a less complex game, and I believe that he even had to pushback against his own dev team to simplify it as much as he did. He wanted to make 5e more normie friendly: That was a savvy move. During 3e and even 4e WotC spent a ton of cash on brand recognition, and advertising for the game. In spite of 4e's overall fate, it did keep "D&D" visible in certain areas of normieville. So 5e reaped the benefit of all that past spending on brand identity when the wave hit... WotC had nothing to do with the current wave, but they did keep the D&D boat in the water, and kept it from sinking to be there to ride it. WotC did a lot of own-goals in the lead up to 4e's release. And a lot of the design direction and presentation of 4e was a distinct shift in tone from how the game was previously portrayed. They were told during playtest that many were less than enthused. They chose to ignore those signals and the big kerfluffel that was the 4e era ensued. [/QUOTE]
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