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<blockquote data-quote="Lyxen" data-source="post: 8440351" data-attributes="member: 7032025"><p>And also being inherently extremely good as the Basic RPG from Chaosium is an extremely solid and flexible system, and really well tailored for "low fantasy". Just wanted to point out that Runequest (based on the same sysem) is also doing well, 7th edition is really cool, and Glorantha is one of the best settings out there, if admittedly extremely complex and sometimes too much on the weird scale for some players. And it is also really brutal which leads us to...</p><p></p><p></p><p></p><p>This is absolutely obvious to me, including the switch to "easy mode" that is 5e. 4e's design was heavily influenced by CPRG and MMORPG actually. And probably too influenced in the way it restricted the playing field so that a complete ruleset could apply, which is for me why PF1 took the lead, as it was still truly a RPG with strong roots in 3.5, whereas 4e was a hybrid but still not enough of a CRPG to convince people to play without a computer. Also 4e was probably not "easy mode" enough.</p><p></p><p>By the way, I'm not using "easy mode" in a bad sense here, it's a completely legitimate goal to simply have fun without extreme challenge for survival like early D&D often was, and for those of us who are really more onto the storytelling roleplaying bandwagon, it also means that characters live longer to tell their tale...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8440351, member: 7032025"] And also being inherently extremely good as the Basic RPG from Chaosium is an extremely solid and flexible system, and really well tailored for "low fantasy". Just wanted to point out that Runequest (based on the same sysem) is also doing well, 7th edition is really cool, and Glorantha is one of the best settings out there, if admittedly extremely complex and sometimes too much on the weird scale for some players. And it is also really brutal which leads us to... This is absolutely obvious to me, including the switch to "easy mode" that is 5e. 4e's design was heavily influenced by CPRG and MMORPG actually. And probably too influenced in the way it restricted the playing field so that a complete ruleset could apply, which is for me why PF1 took the lead, as it was still truly a RPG with strong roots in 3.5, whereas 4e was a hybrid but still not enough of a CRPG to convince people to play without a computer. Also 4e was probably not "easy mode" enough. By the way, I'm not using "easy mode" in a bad sense here, it's a completely legitimate goal to simply have fun without extreme challenge for survival like early D&D often was, and for those of us who are really more onto the storytelling roleplaying bandwagon, it also means that characters live longer to tell their tale... [/QUOTE]
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