Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC reported 50% growth over 2020!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaeger" data-source="post: 8440983" data-attributes="member: 27996"><p>CRPGs need subs the way RPGs need new blood and a constant influx of casual players.</p><p></p><p> <em>Generally</em> speaking it is the GM's that buy the product and do the work to run the game.</p><p></p><p>Is there some crossover? Of course there is. But again, <em>generally speaking</em> the number of people that buy RPG product, and the number of people that play the game are two very different numbers.</p><p></p><p>But you do need those casual players to keep coming in to keep your game line going. And to keep the network effect of your game as big as possible.</p><p></p><p>It is a pure numbers game. For every X amount of casuals that start playing D&D a small number of them will go on to try out being a GM. And a smaller number of those will become the RPG hobbyists that will be the new 'old guard' in 20 years.</p><p></p><p>Which is good. RPG's need the hobbyist GM's as part of the the core player base the keeps the games network loop working.</p><p></p><p>Now for this:</p><p></p><p></p><p>Only if you want the game to die off in a few years. There are several RPG lines that have developed themselves into irrelevance by catering solely to their hardcore fans without thinking how a new player would approach their game.</p><p></p><p>People come and go in and out of RPG gaming all the time for various reasons. You want the new blood constantly coming in filtering through thousands of people to get that one person who will become the new Hobbyist.</p><p></p><p>So you need to keep your base more or less happy so that they are there as a readily available play network to help casual players try out your game.</p><p></p><p>It is a balance. In my opinion, WotC shifted the dial a bit too far to the 'player preferences' side of things; a.k.a. "D&D easy mode" and their retention after this current boom will not be what they think it should be.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8440983, member: 27996"] CRPGs need subs the way RPGs need new blood and a constant influx of casual players. [I]Generally[/I] speaking it is the GM's that buy the product and do the work to run the game. Is there some crossover? Of course there is. But again, [I]generally speaking[/I] the number of people that buy RPG product, and the number of people that play the game are two very different numbers. But you do need those casual players to keep coming in to keep your game line going. And to keep the network effect of your game as big as possible. It is a pure numbers game. For every X amount of casuals that start playing D&D a small number of them will go on to try out being a GM. And a smaller number of those will become the RPG hobbyists that will be the new 'old guard' in 20 years. Which is good. RPG's need the hobbyist GM's as part of the the core player base the keeps the games network loop working. Now for this: Only if you want the game to die off in a few years. There are several RPG lines that have developed themselves into irrelevance by catering solely to their hardcore fans without thinking how a new player would approach their game. People come and go in and out of RPG gaming all the time for various reasons. You want the new blood constantly coming in filtering through thousands of people to get that one person who will become the new Hobbyist. So you need to keep your base more or less happy so that they are there as a readily available play network to help casual players try out your game. It is a balance. In my opinion, WotC shifted the dial a bit too far to the 'player preferences' side of things; a.k.a. "D&D easy mode" and their retention after this current boom will not be what they think it should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC reported 50% growth over 2020!
Top