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WotC Reveal Exodus, a New Video Game from the Decelopers of Mass Effect and Neverwinter Nights
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<blockquote data-quote="Ruin Explorer" data-source="post: 9214940" data-attributes="member: 18"><p>That's a question for Paizo, that only they can answer. It would hardly be the first not-very-successful RPG that nonetheless got a lot of material. Even an unsuccessful RPG from a major company like Paizo is probably more successful than successful RPGs from a lot of obscure indies.</p><p></p><p>No. It doesn't inherently mean anything.</p><p></p><p>No. Guardians of the Galaxy isn't a cartoon, nor emulating one, nor is it '80s. It's based a comics run that started in <strong>2008</strong>. It was barely eight years old when the first movie came out.</p><p></p><p>I'm guessing you're confused by the fact that Peter Quill was kidnapped in the '80s or early '90s? But it is in no way an "'80s Saturday morning cartoon" or indeed '80s at all beyond the music, which is actually just fairly deep cuts from Gunn, who has incredibly good '80s musical taste, which he's deployed in other situations too (Peacemaker, for example).</p><p></p><p>The reason is that the "tactical gear fetish" shooter market is swamped, so the only obvious way to sneak into the shooter market it to target the smaller, less successful, sci-fi shooter market. It usually fails. Often at vast cost. The same isn't really true with RPGs - you still have better odds launching a fantasy RPG than an SF one, I'd suggest.</p><p></p><p>Because it'd be in incredibly bad taste to do that? And WotC just would not do anything that risky. They haven't done anything that risky in over 15 years. I'm not against "bad taste" RPGs, but the idea of super-corporate WotC doing them is laughable.</p><p></p><p>This isn't an "evolution" of videogames, you're just describing the sort of F2P videogames played by children. There's absolutely no sign of this kind of approach being successful with people aged over about 16 though. And it's been around for a long time, more than a decade, so if that was going to change, it already would be.</p><p></p><p>It also makes absolutely no sense. Why would you do that? You want to sell more cosmetics, not fewer.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9214940, member: 18"] That's a question for Paizo, that only they can answer. It would hardly be the first not-very-successful RPG that nonetheless got a lot of material. Even an unsuccessful RPG from a major company like Paizo is probably more successful than successful RPGs from a lot of obscure indies. No. It doesn't inherently mean anything. No. Guardians of the Galaxy isn't a cartoon, nor emulating one, nor is it '80s. It's based a comics run that started in [B]2008[/B]. It was barely eight years old when the first movie came out. I'm guessing you're confused by the fact that Peter Quill was kidnapped in the '80s or early '90s? But it is in no way an "'80s Saturday morning cartoon" or indeed '80s at all beyond the music, which is actually just fairly deep cuts from Gunn, who has incredibly good '80s musical taste, which he's deployed in other situations too (Peacemaker, for example). The reason is that the "tactical gear fetish" shooter market is swamped, so the only obvious way to sneak into the shooter market it to target the smaller, less successful, sci-fi shooter market. It usually fails. Often at vast cost. The same isn't really true with RPGs - you still have better odds launching a fantasy RPG than an SF one, I'd suggest. Because it'd be in incredibly bad taste to do that? And WotC just would not do anything that risky. They haven't done anything that risky in over 15 years. I'm not against "bad taste" RPGs, but the idea of super-corporate WotC doing them is laughable. This isn't an "evolution" of videogames, you're just describing the sort of F2P videogames played by children. There's absolutely no sign of this kind of approach being successful with people aged over about 16 though. And it's been around for a long time, more than a decade, so if that was going to change, it already would be. It also makes absolutely no sense. Why would you do that? You want to sell more cosmetics, not fewer. [/QUOTE]
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