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WotC Reveal Exodus, a New Video Game from the Decelopers of Mass Effect and Neverwinter Nights
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<blockquote data-quote="Ruin Explorer" data-source="post: 9562332" data-attributes="member: 18"><p>Yeah there's some Kazon-Ogla stuff going on for sure, but again, I think a lot of that comes down to having to basically develop the entire game in 18 months, which just deleted the opportunity to develop complex and cool (if still quite Star Trek-y or actually I think Farscape-y is more correct) aliens like ME1-3 did. </p><p></p><p>Like, the concept/backstory for the main badguys in MEA, the Kett, you'd think they'd be absolutely wildly more diverse in appearance and physical form and capabilities than they actually are. It's a bit like how the Borg are all "We will add your biological and technological distinctiveness to our own" and then... like, have they ever actually done that? Because I'd say "no". But here I think it's even more down to budget/development time than with Star Trek.</p><p></p><p></p><p>I mean Picard also drops some absolutely badass lines whilst being relatively conciliatory too, but yes even "nice guy" Shepard is in that "Righteous Picard/Sisko/Pike" strike zone (I wish I could include Janeway but too often the writers pushed her into less epic and more snarky lines, albeit she was far, far better off there than poor Archer - at least sometimes Janeway was spittin', I don't think Archer ever was!). Ryder at the very end of MEA is starting to get into that zone too, and you see flashes of it earlier, but because of the stupid zero-to-hero design, it's not really centered.</p><p></p><p>Re: ME5 (which as of today, is still slightly concerningly in pre-production - they actively rejected going straight into full production), I strongly suspect they learned from this because "New N7 person" absolutely has badass vibes so seems likely to follow a more Shepardian path.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9562332, member: 18"] Yeah there's some Kazon-Ogla stuff going on for sure, but again, I think a lot of that comes down to having to basically develop the entire game in 18 months, which just deleted the opportunity to develop complex and cool (if still quite Star Trek-y or actually I think Farscape-y is more correct) aliens like ME1-3 did. Like, the concept/backstory for the main badguys in MEA, the Kett, you'd think they'd be absolutely wildly more diverse in appearance and physical form and capabilities than they actually are. It's a bit like how the Borg are all "We will add your biological and technological distinctiveness to our own" and then... like, have they ever actually done that? Because I'd say "no". But here I think it's even more down to budget/development time than with Star Trek. I mean Picard also drops some absolutely badass lines whilst being relatively conciliatory too, but yes even "nice guy" Shepard is in that "Righteous Picard/Sisko/Pike" strike zone (I wish I could include Janeway but too often the writers pushed her into less epic and more snarky lines, albeit she was far, far better off there than poor Archer - at least sometimes Janeway was spittin', I don't think Archer ever was!). Ryder at the very end of MEA is starting to get into that zone too, and you see flashes of it earlier, but because of the stupid zero-to-hero design, it's not really centered. Re: ME5 (which as of today, is still slightly concerningly in pre-production - they actively rejected going straight into full production), I strongly suspect they learned from this because "New N7 person" absolutely has badass vibes so seems likely to follow a more Shepardian path. [/QUOTE]
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WotC Reveal Exodus, a New Video Game from the Decelopers of Mass Effect and Neverwinter Nights
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