LostInTheMists
First Post
From Rich Baker's Gleemax blog
On to D&D: Our epic-level party is still trying to fight our way out of the demonic prison where we’ve been trapped for 1,000 years, give or take. We had more of a complete table in our second session, since Rob Watkins joined us with his elf rogue. Our first battle of the night was a fight against a death giant and a beholder. The beholder is a level 19 solo, so he’s actually a little under our level, but it turned out to be a great fight. The 4e version of the beholder just rocks—there are some great mechanics for the eye-rays. For example, the beholder has an aura that lets it make one random eye-ray attack against each enemy in range each turn, before it does anything else. And it also has an eye-fury that lets it blast several eye rays in one action. I think it’s the best version of the beholder that we’ve done in 30 years of the game, a great mix of playability and truly respectable firepower to keep players on the edges of their seats. Ulwhe, my warlock character, held up his end of things pretty well—it turns out a high-level warlock is a very elusive target due to built-in concealment and several powers that provide teleportation and/or invisibility for a short time. The beholder took out most of its anger on the rogue, but Rob’s elf survived.
On to D&D: Our epic-level party is still trying to fight our way out of the demonic prison where we’ve been trapped for 1,000 years, give or take. We had more of a complete table in our second session, since Rob Watkins joined us with his elf rogue. Our first battle of the night was a fight against a death giant and a beholder. The beholder is a level 19 solo, so he’s actually a little under our level, but it turned out to be a great fight. The 4e version of the beholder just rocks—there are some great mechanics for the eye-rays. For example, the beholder has an aura that lets it make one random eye-ray attack against each enemy in range each turn, before it does anything else. And it also has an eye-fury that lets it blast several eye rays in one action. I think it’s the best version of the beholder that we’ve done in 30 years of the game, a great mix of playability and truly respectable firepower to keep players on the edges of their seats. Ulwhe, my warlock character, held up his end of things pretty well—it turns out a high-level warlock is a very elusive target due to built-in concealment and several powers that provide teleportation and/or invisibility for a short time. The beholder took out most of its anger on the rogue, but Rob’s elf survived.