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WoTC Rich: Beholder!
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<blockquote data-quote="InfernalistGamer" data-source="post: 4139467" data-attributes="member: 58870"><p>Let's begin with why that is no big deal, even with a solo 3.5 beholder.</p><p></p><p>1) Charm Monster/Charm Person on non-mage party ranged party member, who takes shots at mage. You will hate the party ranger after this.</p><p>2) Disintegrate triggers to traps, weak points...beholders are smart enough to set this stuff up. "Oh look, the beholder's ceiling had a wooden door in it, now that door is gone, and big freaking rocks are falling out on your mage."</p><p>3) Telekinesis, in a similar vein, to pull levers, press trap triggers, or just shove a boulder or fling a statue. You've got plenty of statues to throw, after all, Flesh to Stone, remember? Or some dwarf in spiky armor you just neutralized with a sleep ray...</p><p></p><p>Secondly, any beholder who flies at floor level is a retarded specimen of it's kind. If you REALLY want to utilize the bite attack, pick someone up with telekinesis, crush them, then bite their head off their crippled body. Not that the 2d4 is worth it...better to keep the mouth free for attacks of opportunity from fliers.</p><p></p><p>Thirdly...2nd edition beholders could fly upside down. All ten eyestalks...one cone of doom. Nothing says they can't still do it. The thing blasts a 10 foot wide hole in a ceiling, flips over, and hides in it. Anyone gets in a cone under that hole...which, for you non-math kids is a fireball sized space on the floor in a ten foot tall room...doomed.</p><p></p><p>And let's not even get into giving them Knowledge (arcana), Sense Motive and Spellcraft, for even better anti-mage tactics...and instead of Great Fortitude and Iron Will, dropping some Point Blank Shot and Precise Shot...and with Flyby Attack, a beholder can claim full cover every round while still popping out to hose folks.</p><p></p><p>Now, in 4E, I hope it's even nastier, but damn, you can do alot with what's out there now, without even templating, advancing or customizing.</p></blockquote><p></p>
[QUOTE="InfernalistGamer, post: 4139467, member: 58870"] Let's begin with why that is no big deal, even with a solo 3.5 beholder. 1) Charm Monster/Charm Person on non-mage party ranged party member, who takes shots at mage. You will hate the party ranger after this. 2) Disintegrate triggers to traps, weak points...beholders are smart enough to set this stuff up. "Oh look, the beholder's ceiling had a wooden door in it, now that door is gone, and big freaking rocks are falling out on your mage." 3) Telekinesis, in a similar vein, to pull levers, press trap triggers, or just shove a boulder or fling a statue. You've got plenty of statues to throw, after all, Flesh to Stone, remember? Or some dwarf in spiky armor you just neutralized with a sleep ray... Secondly, any beholder who flies at floor level is a retarded specimen of it's kind. If you REALLY want to utilize the bite attack, pick someone up with telekinesis, crush them, then bite their head off their crippled body. Not that the 2d4 is worth it...better to keep the mouth free for attacks of opportunity from fliers. Thirdly...2nd edition beholders could fly upside down. All ten eyestalks...one cone of doom. Nothing says they can't still do it. The thing blasts a 10 foot wide hole in a ceiling, flips over, and hides in it. Anyone gets in a cone under that hole...which, for you non-math kids is a fireball sized space on the floor in a ten foot tall room...doomed. And let's not even get into giving them Knowledge (arcana), Sense Motive and Spellcraft, for even better anti-mage tactics...and instead of Great Fortitude and Iron Will, dropping some Point Blank Shot and Precise Shot...and with Flyby Attack, a beholder can claim full cover every round while still popping out to hose folks. Now, in 4E, I hope it's even nastier, but damn, you can do alot with what's out there now, without even templating, advancing or customizing. [/QUOTE]
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