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WoTC Rich: Beholder!
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4141310" data-attributes="member: 18549"><p>The wizard and cleric should have a few Dispel Magics (or Greater DM) for just such an eventuality. They did realize they were up against a beholder before they kicked in the door, right? I generally assume that players will be at least minimally prepared for tough encounters, and spellcasters in my games know that without a good supply of Dispels, they'll have a much worse time fighting other spellcasters.</p><p></p><p>Player: What was the spot check to notice the trap in the ceiling?</p><p>DM: Um... 50?</p><p>Player: Okay, rocks fall, we all die. Never thought I'd actually see that in a real game. Anyone want to dump this jerk and find a DM that isn't out to get us and plays by the rules?</p><p></p><p></p><p>Assuming you're not just dropping the ceiling on the players without giving them a chance to spot the trap, but are actually trying to hit them with a thrown object, you must roll to hit. If you can't hit the wizard with a ray because of the Mirror Images, you can't hit him with a thrown statue either.</p><p></p><p></p><p>Do most 9th level characters not have access to the Fly spell? Or bows? I notice that spells don't usually care whether your target is on the ground.</p><p></p><p></p><p>Well, except for the rules.</p><p></p><p></p><p></p><p>So, they get +1 to hit and damage, and can fire into melee without penalties, as a solo monster? Wow, I can totally see how that could totally own a bunch of PCs. My apologies. It's definitely worth the -2 to Fort & Will saves.</p><p></p><p>A prepared wizard should not be getting fried by eye rays, except if the dice go really badly against him. That is not to say that the rest of the party is going to do so well. I'm just speaking to the relative invulnerability of a reasonably defensive wizard.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4141310, member: 18549"] The wizard and cleric should have a few Dispel Magics (or Greater DM) for just such an eventuality. They did realize they were up against a beholder before they kicked in the door, right? I generally assume that players will be at least minimally prepared for tough encounters, and spellcasters in my games know that without a good supply of Dispels, they'll have a much worse time fighting other spellcasters. Player: What was the spot check to notice the trap in the ceiling? DM: Um... 50? Player: Okay, rocks fall, we all die. Never thought I'd actually see that in a real game. Anyone want to dump this jerk and find a DM that isn't out to get us and plays by the rules? Assuming you're not just dropping the ceiling on the players without giving them a chance to spot the trap, but are actually trying to hit them with a thrown object, you must roll to hit. If you can't hit the wizard with a ray because of the Mirror Images, you can't hit him with a thrown statue either. Do most 9th level characters not have access to the Fly spell? Or bows? I notice that spells don't usually care whether your target is on the ground. Well, except for the rules. So, they get +1 to hit and damage, and can fire into melee without penalties, as a solo monster? Wow, I can totally see how that could totally own a bunch of PCs. My apologies. It's definitely worth the -2 to Fort & Will saves. A prepared wizard should not be getting fried by eye rays, except if the dice go really badly against him. That is not to say that the rest of the party is going to do so well. I'm just speaking to the relative invulnerability of a reasonably defensive wizard. [/QUOTE]
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