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WoTC Rich: Beholder!
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<blockquote data-quote="InfernalistGamer" data-source="post: 4141381" data-attributes="member: 58870"><p>Okay, laying this out in order of your arguments, some solid, some rather thin...</p><p></p><p></p><p></p><p>Show me the mage who can cast dispel magic in an anti-magic cone, and I'll concede this one in a heartbeat. Honestly, it's why the cone is -there-, to stop the be-all-end-all mage from being able to ruin the beholder's plans so easily. And if the beholder's aiming the cone at the fighter instead, or some other strangeness, then something's wrong.</p><p></p><p></p><p></p><p>Let's look at this one -without- the sarcasm. A simple trap door in a ceiling, even a jarringly obvious wooden one in a stone ceiling, has a pretty high spot DC in a dark-to-pitch-black 30' high room. If you have the dwarven fighter/rogue with the darkvision 60ft. in there doing his job, he points it out, and no big deal. You don't have to make a trap insane, simplicity and realism are good enough. Reflex save versus falling objects damage, equal to the maximum volume of the beholder's telekinesis. After all, if it's his trap, he has to keep reloading it. And if your party whines because the monsters can set traps, they should go back to smiting trolls. To say it in lolcat form: Intelligent monster is intelligent.</p><p></p><p></p><p></p><p>Again, anti-magic cone, Mister Wizard's Mirror Image (and mage armor, protection from arrows, shield, you name it) has gone the way of my cable during a hurricane. Lobbed petrified rogue has standard Telekinesis attack roll. May the gods have mercy on your AC.</p><p></p><p></p><p></p><p>Most don't have flight that operates in an anti-magic cone...after the mage is toast, those repetitive 30ft drops onto broken masonry(see petrified teammates/previous parties) are going to feel alot like spiked pit traps till they get it through their heads that [5 ft. adjust back from meleer, slow eye/flesh to stone eye/disintegrate eye as free action, then turn anti-magic eye on him] makes for a bad day. And as for the bows, see Flyby Attack and other anti-will tactics, like beating the little elf ranger against the wall with telekinesis till you make the illithid in the next room sad you spilled his lunchtray.</p><p></p><p></p><p></p><p>"A beholder can tilt and pan its body each round to change which rays it brings to bear in any given arc." I'll give you that your argument on this one is entirely viable, as we're not clear whether this is the "up" of the battlefield, or the "up" of the rotating beholder. So, I'll leave this one to individual rulings by DMs.</p><p></p><p></p><p></p><p>+1 to hit is a big deal at times, but I'm really laying the groundwork for 1 HD of advancement. At 12HD, take Improved Precise Shot, and ignore anything less than full cover. If you're not going to do that, sure, keep the saving throw bonuses instead.</p><p></p><p></p><p></p><p>A wizard should not be aimed at with eye rays, as they can't work in the cone either. He should be dealing with incoming halfling-shaped masonry. With all his "reasonably defensive" spells as useful as a paper bag in a blade barrier, he should be summarily executed with the swiftness, while the other eye-rays keep the rest of the party at bay. Then, the cleric, then, keep the fighter and rogue as pets as they should be perma-charmed till they get uppity, then beaten against the walls like ragdolls with the telekinesis ray.</p></blockquote><p></p>
[QUOTE="InfernalistGamer, post: 4141381, member: 58870"] Okay, laying this out in order of your arguments, some solid, some rather thin... Show me the mage who can cast dispel magic in an anti-magic cone, and I'll concede this one in a heartbeat. Honestly, it's why the cone is -there-, to stop the be-all-end-all mage from being able to ruin the beholder's plans so easily. And if the beholder's aiming the cone at the fighter instead, or some other strangeness, then something's wrong. Let's look at this one -without- the sarcasm. A simple trap door in a ceiling, even a jarringly obvious wooden one in a stone ceiling, has a pretty high spot DC in a dark-to-pitch-black 30' high room. If you have the dwarven fighter/rogue with the darkvision 60ft. in there doing his job, he points it out, and no big deal. You don't have to make a trap insane, simplicity and realism are good enough. Reflex save versus falling objects damage, equal to the maximum volume of the beholder's telekinesis. After all, if it's his trap, he has to keep reloading it. And if your party whines because the monsters can set traps, they should go back to smiting trolls. To say it in lolcat form: Intelligent monster is intelligent. Again, anti-magic cone, Mister Wizard's Mirror Image (and mage armor, protection from arrows, shield, you name it) has gone the way of my cable during a hurricane. Lobbed petrified rogue has standard Telekinesis attack roll. May the gods have mercy on your AC. Most don't have flight that operates in an anti-magic cone...after the mage is toast, those repetitive 30ft drops onto broken masonry(see petrified teammates/previous parties) are going to feel alot like spiked pit traps till they get it through their heads that [5 ft. adjust back from meleer, slow eye/flesh to stone eye/disintegrate eye as free action, then turn anti-magic eye on him] makes for a bad day. And as for the bows, see Flyby Attack and other anti-will tactics, like beating the little elf ranger against the wall with telekinesis till you make the illithid in the next room sad you spilled his lunchtray. "A beholder can tilt and pan its body each round to change which rays it brings to bear in any given arc." I'll give you that your argument on this one is entirely viable, as we're not clear whether this is the "up" of the battlefield, or the "up" of the rotating beholder. So, I'll leave this one to individual rulings by DMs. +1 to hit is a big deal at times, but I'm really laying the groundwork for 1 HD of advancement. At 12HD, take Improved Precise Shot, and ignore anything less than full cover. If you're not going to do that, sure, keep the saving throw bonuses instead. A wizard should not be aimed at with eye rays, as they can't work in the cone either. He should be dealing with incoming halfling-shaped masonry. With all his "reasonably defensive" spells as useful as a paper bag in a blade barrier, he should be summarily executed with the swiftness, while the other eye-rays keep the rest of the party at bay. Then, the cleric, then, keep the fighter and rogue as pets as they should be perma-charmed till they get uppity, then beaten against the walls like ragdolls with the telekinesis ray. [/QUOTE]
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