William Ronald said:Hmm, maybe they can have an adventure with the iconics as sample characters and maybe a few web enhancements. Including one on what RPGs are, FAQs, and other products beyond the Red Box. (Marketing is crucial for a product like D&D. It is not a necessity like food. So, it is key to make it a highly desired want.)
This is exactly what a "red box" shouldn't be, IMO, and is why the D&D Adventure Game and its ilk failed miserably. You don't want to give people a board game, you want to give them an RPG. The Red Box was a complete game, with all the rules you needed, built around creating your own adventures. The Adventure Game was a board game witha fewbad adventures, with nowhere to go once you reached the end.
I say the new "red box" should be 3.5 for characters 1st-5th. Provide say 6 classes (fighter, rogue, cleric, wizard, and perhaps paladin and bard) and five races (human, elf, dwarf, halfling, and half elf). Simplify the skill descriptions. Drop any feats that 5th level characters can't have anyway. Trim the spell list down considerably (but keep it versatile). Split it up intothree books and make sure that there is a solo adventure in the first one.
If they do that, i think it will work. you will see a return to the time when older gamers bought their younger siblings, cousins, etc... game stuff in order to get them hooked. hell, the nostalgia factor might draw in a small group that hasn't played in a while.
And if WotC/Hasbro flubs this one, I say screw it and do it myself with the SRD.