ColonelHardisson
What? Me Worry?
Haha, yeah I "parachuted out".
Maybe he meant like in that James Bond movie where he was thrown out of the airplane and had to fight a guy for a parachute on the way down.
Haha, yeah I "parachuted out".
Eh?
TSR continued publishing AD&D 1E articles in Dragon magazine for at least a year, printing 1E PHBs for several years and including "how to use this with 1st edition" notes in many early 2nd edition products.
SNIP.
To regain trust, the cycle of terminations of WotC employees has to stop. Otherwise there is no accountability and what's said today is meaningless.
The point is that the people there today may (and one might even say it's likely that they will) be gone tomorrow and WotC has a terrible record with regard to staffing. Therefore, anything said, any time spent on the process, may become meaningless when the next "leader(s)" come in to do their thing.
I'm not saying you weren't being honest when you said 4E would last 8-10 years. Quite the opposite. I'm saying that there are forces within (and above) WotC that make any statements by any staff member dubious.
Today they want an all-inclusive game. Tomorrow they may all be fired.
Now granted, it's possible in any business that the climate may change forcing decisions to be made, but WotC seems to bring the changes on themselves and they don't seem to be getting better - but worse in this regard.
Since you're quoting me I'll chime in. I don"t have a horse in this race and I have largely moved on (professionally and personally).
Yes I did say that and at that point in time anyone on the D&D team would have said the same thing. The publishing goal was (and should be) to have the edition last 8-10 years and we truly believed that would be the case with 4e.
There are a lot of things that happened with 4e that ...
TSR/WotC have never supported past editions when a new version came out. Most (if not all) publishers stop supporting old editions when new versions come out.
.
My therapist tells me admitting this kind of stuff is healthy.![]()
The key then, in my view, is to create a 5E that doesn't focus on the past in any form--whether we're talking about OD&D, AD&D, BECMI or even 4E--but forms a strong basis for as wide a variety of D&D experiences as possible, while remaining connected to the overall legacy of the game. So if I were designing 5E I would make sure that, in the context of this discussion, all of the following were true:
*It is possible to play an "Old School-esque" game.
*It is possible to play a 3.5esque game.
*It is possible to play a 4Esque game.
*It brings something uniquely its own ("5Esque") to the table.