tarchon
First Post
Well, clearly, whatever they said at the outset, there was at least one particular "high concept" they were looking for, and it just happens to be the high concept behind Exalted. I would guess from the three I've seen so far that most of the submissions that succeeded are the ones in which the authors either randomly guessed the right theme or themes (certainly not unlikely, given that there were 11,000 of them) or had rubbed enough elbows in the industry to have figured it out.
Now personally, I think the "Golden Age" angle is not very substantial, like I haven't discerned a clear effect on the setting, but it does make a nice slogan. It seems to be saying "high fantasy that doesn't have too much emphasis on the past history" but I don't really see how a lack of history is adding much. I mean, it's not like players in settings with epic histories are unable to write new history with their characters. In most settings, as used, the actual influence of the official history tends to vary a lot anyway based on how much the DM uses. We play in Greyhawk, but the ancient Suel-Bakluni conflict doesn't directly impact the game very often. Half the players don't even know what it was.
The constrast was clearer with Exalted, since White Wolf's bread-n-butter is the emphatically eschatological World of Darkness, like beginning vs. end, but in the context of the main high-fantasy RPG settings which are largely neutral on the matter, it doesn't have quite the same impact. When White Wolf says "Golden Age," they mean "doom isn't right around the corner anymore." In Golden Age D&D...?
The things I liked in your (RSKennan's) setting proposal were the other bits, the ones that would have a more tangible impact on the game.
Now personally, I think the "Golden Age" angle is not very substantial, like I haven't discerned a clear effect on the setting, but it does make a nice slogan. It seems to be saying "high fantasy that doesn't have too much emphasis on the past history" but I don't really see how a lack of history is adding much. I mean, it's not like players in settings with epic histories are unable to write new history with their characters. In most settings, as used, the actual influence of the official history tends to vary a lot anyway based on how much the DM uses. We play in Greyhawk, but the ancient Suel-Bakluni conflict doesn't directly impact the game very often. Half the players don't even know what it was.
The constrast was clearer with Exalted, since White Wolf's bread-n-butter is the emphatically eschatological World of Darkness, like beginning vs. end, but in the context of the main high-fantasy RPG settings which are largely neutral on the matter, it doesn't have quite the same impact. When White Wolf says "Golden Age," they mean "doom isn't right around the corner anymore." In Golden Age D&D...?
The things I liked in your (RSKennan's) setting proposal were the other bits, the ones that would have a more tangible impact on the game.