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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8002344" data-attributes="member: 7023887"><p>They can try to make money without taking the easy way out for it. Magic: the Gathering settings are easy, so they'll continue making them. I know a lot more people would prefer Dark Sun to a M:tG setting, or a brand new setting altogether. </p><p></p><p>Yes, I don't think Planeswalkers should be in D&D. There is Vi, who could be a planeswalker, but this opens more questions than it solves, IMHO. I don't think Elminster or Mordenkainen are planeswalkers. They haven't been to any M:tG setting, probably have no idea what the "Blind Eternities" are. I think the best explananation of their traveling to Earth and other worlds are Sigil or Spelljammer, or a high level spell that lets them teleport. </p><p></p><p>It's not the theme of the worlds, but the fact that adventures there are largely overshadowed by centuries of convoluted lore, planeswalkers, and the fact that Magic colors have no terms in D&D. I like the theme of New Phyrexia, but it wouldn't be a valid setting in D&D for a book, IMO. </p><p></p><p>Yes, but any action of the players will be overshadowed by a storyline in an updated Magic block. GGR was released, and then the War of the Spark happened. This opens up a lot of issues of, "What's lore?" and "When are we?" and "How do we deal with this?". Sure, this can be solved by the DM, but that takes a ton of work on the DMs part, much more than any other 5e D&D world.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8002344, member: 7023887"] They can try to make money without taking the easy way out for it. Magic: the Gathering settings are easy, so they'll continue making them. I know a lot more people would prefer Dark Sun to a M:tG setting, or a brand new setting altogether. Yes, I don't think Planeswalkers should be in D&D. There is Vi, who could be a planeswalker, but this opens more questions than it solves, IMHO. I don't think Elminster or Mordenkainen are planeswalkers. They haven't been to any M:tG setting, probably have no idea what the "Blind Eternities" are. I think the best explananation of their traveling to Earth and other worlds are Sigil or Spelljammer, or a high level spell that lets them teleport. It's not the theme of the worlds, but the fact that adventures there are largely overshadowed by centuries of convoluted lore, planeswalkers, and the fact that Magic colors have no terms in D&D. I like the theme of New Phyrexia, but it wouldn't be a valid setting in D&D for a book, IMO. Yes, but any action of the players will be overshadowed by a storyline in an updated Magic block. GGR was released, and then the War of the Spark happened. This opens up a lot of issues of, "What's lore?" and "When are we?" and "How do we deal with this?". Sure, this can be solved by the DM, but that takes a ton of work on the DMs part, much more than any other 5e D&D world. [/QUOTE]
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