D&D 5E (2024) WotC Should Make 5.5E Specific Setting


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The majority of humanoids in my setting (to include humans, dwarves, elves, etc) all originated with one race that the Ancients modified their DNA to be their servants.
If WoTC intends to bring back the Dark Sun setting for 5e, I hope they mention how the Halflings of the Blue Age used the magic of the Pristine Tower and the Dark Lens to become the humanoid species of Athas' Green Age.
 

@Minigiant

In Faerun, which area in the Sword Coast do you prefer the Dragonborn to be.
Not @Minigiant, but, I'd take a stab at that. Major population centers should at least have one Dragonborn "community" of some sort. It could be an enclave, it could be a mercenary group, it could be something else. But, something. Anything. Heck, make it an embassy of Tylamanther, if you like. Saltmarsh did that with a trade enclave from Iuz run by a Tiefling. Perfect way to inject setting lore into an existing setting.

I don't think there should be only one area in the Sword Coast. After all, the whole "diaspora" thing is established, so, let's actually show the impact of the diaspora. There's no reason not to have a "Little Dragontown" in Waterdeep. Beregost could have a small mercenary guild that's been hired to protect the town. That sort of thing. Heck, why have regular human thugs in Phandelver? Why not a roving mercenary band as the Redbrands in Phandelver? They certainly don't have to be the good guys.
 

The release of the Eberron book highlights the fact that WotC should make a 2024 5e-focused setting.

Because they have no compunctions about destroying existing lore for the sake of giving everything the most generic and insert-into-any-setting background.
in the PHB? that makes sense, in FR or Eberron not so much, there they can go much more specific
 

Not @Minigiant, but, I'd take a stab at that. Major population centers should at least have one Dragonborn "community" of some sort. It could be an enclave, it could be a mercenary group, it could be something else. But, something. Anything.
I think there needs to some kind of autonomy.

Heck, make it an embassy of Tylamanther, if you like.
Embassy. That is kind of interesting. Conducive to intrigue, as Tymanther Dragonborns reach out for allies in their war, and perhaps a Sword Coast government offered a territority to settle. Maybe Dragons are involved in the politics. The territory would be self ruling with a governor.

Saltmarsh did that with a trade enclave from Iuz run by a Tiefling. Perfect way to inject setting lore into an existing setting.
A trade enclave can be a prosperous city.

I don't think there should be only one area in the Sword Coast. After all, the whole "diaspora" thing is established, so, let's actually show the impact of the diaspora.
One area where there is some self rule.

There's no reason not to have a "Little Dragontown" in Waterdeep.
Im thinking like Paris allowing the vikings to settle Normandy. Some kind of usefulness as a bufferzone against some threat.

Beregost could have a small mercenary guild that's been hired to protect the town. That sort of thing. Heck, why have regular human thugs in Phandelver? Why not a roving mercenary band as the Redbrands in Phandelver? They certainly don't have to be the good guys.
Ambiguous good guys / bad guys? "Dragondy" would be in good standing as politically loyal. But individual mercenary families might have a reputation for less than ethical assignments. As long as there is no trouble in Dragondy, the government turns a blind eye to activities in other lands.
 

Dragonborns are a nerferd version of half-dragons because these were very popular among 3.5e players.

Some species are mutants or transgenic created by magic radiation by dragons or from planes.

Vecna rebooted the D&D multiverse in the 2nd-3rd ed transition. Certain planar gates toward Sigil could be used for migration.

A new WotC's setting can't be only a cousin of Paizo's Golarion. Do you understand? it needs its own brand identity.
 

Dragonborns are a nerferd version of half-dragons because these were very popular among 3.5e players.
Not sure where that is coming from. A PC half-dragon was virtually unheard of due to the Level Adjustments needed. They were very much not a popular choice among 3.5 players. That was why 4e brought in Dragonborn. There had never been a viable "dragon race" in D&D previously.
Some species are mutants or transgenic created by magic radiation by dragons or from planes.

Vecna rebooted the D&D multiverse in the 2nd-3rd ed transition. Certain planar gates toward Sigil could be used for migration.

A new WotC's setting can't be only a cousin of Paizo's Golarion. Do you understand? it needs its own brand identity.
Vecna rebooted the universe? Ummm... What?

Dunno why WotC can't have a setting that is developed in a similar manner to Golarion. After all, WotC has been riding the Adventure Path train for the past ten years. But, I agree, it can't be "Golarian-lite". It would have to be based in WotC D&D's IP. But, following the format of Golarian is a pretty decent approach, IMO.
 

Yes, Vecna caused serious troubles in the last modue of 2nd Ed.

And I meant WotC shouldn't only to create a new setting with the same style Pathfinder-Golarion but something fresher, with its own brand-identity. A setting can't be only a compilation of names for nations and towns.
 

I'm sort of surprised people are so down on halflings and gnomes. They have always been fairly represented in the games I have been in since forever. More than dwarves I'd say and halflings almost as much as humans. Of course, that's saying these days one person was playing one each in a game and everybody else was random choice from all the other choices. Those other choices are usually represented by those presented by the setting played in such as Eberron or Spelljammer.

EtA: If we assume all player character choices equal in a new setting, what does that imply about the setting?
 
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