I'm just glad I'm DMing at this point. It's too obvious that this was part of the marketing scheme from the get go. Cards are too perfect a solution to tracking encounter/daily powers. When we made our first batch and players started 'tapping' them, I nearly puked. It was quite obvious that all the 'video gamey' complaints were way off base. 4e is not a computer game, it is Magic.Fair enough. I have neither the artistic talent nor the time to make my own -- at least not having them look like anything more than scrawls on an index card. Since I've come to a point where I appreciate presentation value in my gaming tools, I'd pay $10 for a deck.
I'll caveat that by saying that I wouldn't do it for a one-shot or buy all the cards at once. But, definitely for a long-running character/campaign. My current 3.5 game has been running for 4+ years and I don't think $10-20 for spell cards would have been considered unreasonable for either the wizard or the druid.
I'm not entirely convinced that this is the case. If WotC had planned up front to have the power cards be a major part of the marketing strategy, I think the PH sets would be releasing later this year, instead of January 2009.It's too obvious that this was part of the marketing scheme from the get go.
I'm just glad I'm DMing at this point. It's too obvious that this was part of the marketing scheme from the get go. Cards are too perfect a solution to tracking encounter/daily powers. When we made our first batch and players started 'tapping' them, I nearly puked. It was quite obvious that all the 'video gamey' complaints were way off base. 4e is not a computer game, it is Magic.
They created a game that would naturally lend itself to card use, then a few months later, after allowing demand to build, convieniantly come out with decks of 'official' power cards. Don't get me wrong, it's marketing genious. It will likely make them boatloads of cash. But, if they had announced these cards prior to release... oh man it would not have been recieved well. By waiting, they can now be seen as fulfilling a 'need'. No one even consideres that it is a manufactured need.
Now, this is a legitimate concern. In fact, it's one I share. Based on the reports so far, I'm willing to give the game a shot before condemning it. But, as I really, really hate CCGs, I'll be drop-kicking it if it actually does feel like a CCG.It was quite obvious that all the 'video gamey' complaints were way off base. 4e is not a computer game, it is Magic.
Good aids can really speed up play. They can also help bolster the weaker players (social gamers, semi-interested spouses, newbies, just plain busy, etc.), too.They created a game that would naturally lend itself to card use, then a few months later, after allowing demand to build, convieniantly come out with decks of 'official' power cards. Don't get me wrong, it's marketing genious. It will likely make them boatloads of cash. But, if they had announced these cards prior to release... oh man it would not have been recieved well. By waiting, they can now be seen as fulfilling a 'need'. No one even consideres that it is a manufactured need.
February
Agents of Artifice [Planeswalker -- is this Planescape?]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.