Where we differ is in caring about which stats get a bonus. I understand how very little a +1 bonus is in 5e. 5e is not the editions of yesteryear where high stats made a lot of difference.Exactly my point!
This is something that I find lots of people get in the trap of thinking. I have never noticed a time when my character having a +1 compared to other players wishing I would have done something different.Where we differ is in caring about which stats get a bonus. I understand how very little a +1 bonus is in 5e. 5e is not the editions of yesteryear where high stats made a lot of difference.
Only if you deliberately misinterpret what was said just so you can make a sarcastic remark.So having a description of a "Sailor" background with a +2 Wisdom and a +1 Dexterity and the Tavern Brawler Feat available helps me shape a story about a character who grew up in a monsastary, pledged his life to following the ways of his religion, trained in focusing his spiritual energy and then became a Monk (without ever seeing water)?
I don't think so.
Even that thinking is a trap. The difference between +2 and +3 is just +1. That means that on average you will succeed one single additional time out of every 20 rolls using that bonus. Given the number of rolls and random chance, you will never notice that success. It generally won't have much effect at all on things. Especially if it's in combat where you are usually facing multiple large bags of hit points. One extra hit every 20 swings and 1 extra damage per swing does almost nothing to multiple large bags of hit points.This is something that I find lots of people get in the trap of thinking. I have never noticed a time when my character having a +1 compared to other players wishing I would have done something different.
Worse case scenario you have to go through lvls 1-3 with a +2 to your main stat. Since they recommend starting off at lvl 3 then it is really a tiny amount of time that you only have a +2 moving into a +3 at level 4. Now that it is easier to get an 18 by level 4 I see so many people building to get that at the expense of variety in their stats.
To me as long as I can get an 18 around level 8-12 then that is all that matters.
House rule it yourself if you are the DM.
Talk to your DM if you are a player and you want to use the background.
Yes, it is not optimal.
Where we differ is in caring about which stats get a bonus. I understand how very little a +1 bonus is in 5e. 5e is not the editions of yesteryear where high stats made a lot of difference.
This is something that I find lots of people get in the trap of thinking. I have never noticed a time when my character having a +1 compared to other players wishing I would have done something different.
Only if you deliberately misinterpret what was said just so you can make a sarcastic remark.
So so so much this. Players almost feel guilty when I tell them I don't really care what skills or tools or whatever they choose when picking a background or adding to stats or just about any other character choices.you optimize 100% for stats and balance and story will come by it self.
Story does not need optimization and balance, mechanics needs it.
as for background, it should have been from the start.
pick ability bonuses, either +2/+1 or +1/+1/+1
pick 2 skills
pick 1 feat for 1st level.
pick one tool, language or a weapon.
all printed background can only be guidelines for new players. If they even need it.