Ok fine, then you admit WOTC doesn't know how to do backgrounds because many of the ASIs are not tied thematically to the backgrounds.
They've made some questionable decisions.
No they don't. The abilities I mentioned don't make as much sense as other abilities. You even used the Guard as an example and YOU even said one of the ASIs they have don't make sense.
Please tell me how these make sense thematically:
Constitution on a Sage
Strength on an Artisan instead of Wisdom
Constitution on a Charleton instead of Wisdom or Intelligence
Intelligence on a Criminal instead of Wisdom or Strength
Strength for an Entertainer
Intelligence for a Guard instead of Constitution (your example)
Charisma for a Hermit .... really Charisma for a Hermit!
Constitution for a Merchant
Wisdom for a Wayfarer
Wisdom for a Sailor instead of Constitution
Thank you for proving my point. So even if I take your list as completely against sense, that's still only 10 out of 48 stats that don't make sense, which means that "Most of the stat bonuses make sense." 10 out of 48 isn't most, which is what you are arguing.
However,
1) Strength makes sense for sculpters and other similar artisans who would have trouble if they were weak. Stone carving requires strength.
2) Intelligence is a prime requisite for criminal masterminds, a major criminal archetype.
3) Wisdom is essential for a Wayfarer(urchin). It allows you to read people and notice dangers, which are major survival traits. Street smarts is wisdom, not intelligence.
So 3 of your 10 aren't out of theme. WotC messed up on 7 out of 48 stats, leaving my statement that they got most of the stat bonuses correct to be the true statement, not your statement that they messed up most of the stat bonuses.
Your argument about thematics would be a lot better if the ASIs matched thematically, but they don't, and those examples up there are 10 out of 16 backgrounds, which is over half of the backgrounds in the PHB.
7 out of 48 bonuses, which makes me correct in my statement that they got most of the stat bonuses correct thematically.
Moreover, something like Guard should actually have more than 3 ASIs. While I agree with you that Intelligence does not make sense, both Charisma (for deterrence) and Dexterity do. So that background should have 4 ASIs.
Guards rely more on their official status and the might of the government behind them for deterrence. Officers who receive training to be officers would be trained in charisma, but not your rank and file guard.
I do agree that some backgrounds would have more than 3 to pick from, but I don't see any that would have all 6.
Yes you do. Many if not most of the people employed as guards are primarily there for deterrence (i.e. Intimidation) reasons. When you walk into a Jewlery store or a Bank or a movie theater or when someone has a bodyguard they are there not to get in a fight but to deter it from even happening. In D&D parlance that is Charisma.
It's not charisma. First, if there were no guard in a bank, I wouldn't rob it or get into a fight. Second, it's not the guard that would be deterring me. It would be 1) the law. I don't value spending years in prison, 2) the gun he's wearing. I don't value death or major injury, and lastly 3) For some it's physical size(strength).
At no point is charisma playing into any guard I've ever met as any part of the deterrence.
The vast majority of guards do not patrol on foot for hours. I will grant that Constitution is important for some guards, but less so than Charisma or Dexterity generally ... and moreover you make my point here. Constitution is not one of the ASIs for a guard.
The ones that don't patrol for hours on end, stand at attention for hours on end. Very few guards get to sit around all day trying to inspire people with their charisma. Endurance is a major factor in being a guard or soldier.
Most of the backgrounds have stat bonuses that do not make thematic sense. 2 of three stat bonuses that make sense on a background and one that does not means that Background has a stat bonus that does not make sense.
2 out of 3 still results in most stat bonuses making thematic sense, which is my claim.
Most backgrounds have stat bonuses that do not all make sense thematically. Most of them are broken thematically, yet this is the reason you think WOTC is doing a good job with them?
Thematically damaged. They are not broken, because with 2 out of 3 making sense, just pick +2, +1 from the two that do make sense and the background functions just fine.
No you don't want other players to use stat bonuses that do make sense for their character. You don't want players to be able to take a Constitution bonus on a Guard even though you say it makes thematic sense.
::

:: Your Strawmen are boring dude. Given that I said(more than once to you now) I would give bonuses that make sense if they aren't on the list, both of those statements there are ones you KNOW to be untrue about me.
Knock it off.
Exactly. This does nothing to the min-maxers. WOTC's background design only affects people who want to use a certain background for story reasons, and why shouldn't I be able to use the WOTC Guard backgroud for my sniper since you agree that is a "Guard" and that "makes sense"
A guard background is not a sniper background. You might as well ask why you can't use a sailor background to represent your charlatan or scribe.
Don't you see the hypocrisy in your position here?
:::sigh::: There is no hypocrisy anywhere in my position. You appear not to be able to understand what "most" means. Most means that there are some that are not part of the total. If most M&Ms taste good, SOME do not taste good. You with me so far? I hope so, because this is a really easy concept to get.
MOST ability scores in the backgrounds make thematic sense. That means that SOME do not make thematic sense. Pulling out these few that don't make sense as some sort of attempt at a gotcha to catch me at "hypocrisy" is not going to be effective. All you are doing is supporting what I am saying, not catching me in some sort of contradiction.
Ok, but most of the Backgrounds have stat bonuses that don't make thematic sense. I can take Intelligence on that 2024 Guard background, something you said makes no thematic sense.
If most of the backgrounds have one or more stat bonuses that make no sense, then most of the Backgrounds are not well designed thematically
They have flaws, but given that the other two stats make sense, just take +2, +1 in those and the background works perfectly in theme.
Your claim is Backgrounds provide ASI bonuses that are thematically appropriate. That is not true.
My claim is 100% true.
Acolyte provides three bonuses that are thematically appropriate.
Artisan provides three bonuses that are thematically appropriate.
Charlatan provides two bonuses that are thematically appropriate.
Criminal provides two bonuses that are thematically appropriate.
Entertainer provides two bonuses that are thematically appropriate.
Farmer provides three bonuses that are thematically appropriate.
Guard provides two bonuses that are thematically appropriate.
Guide provides three bonuses that are thematically appropriate.
Hermite provides two bonuses that are thematically appropriate.
Merchant provides two bonuses that are thematically appropriate.
Noble provides two bonuses that are thematically appropriate.
Sage provides three bonuses bonuses that are thematically appropriate.
Sailor provides three bonuses that are thematically appropriate.
Scribe provides three bonuses that are thematically appropriate.
Soldier provides two bonuses that are thematically appropriate.
Wayfarer provides three bonuses that are thematically appropriate.
That's 100% of the backgrounds providing thematically appropriate bonuses.
This is more appropriate in a discussion about class design than one about Background design, but a lot of people would agree with this.
And all I can say is that it's a good thing that they aren't designing D&D.