WotC & Their Adventures

I'm DM'ing Sunless Citadel again, and I'm loving. I'm also DM'ing the Age of Worms Adventure Path from Dungeon, and I'm liking quite a lot. But I own RttToEE and City of the Spider Queen, and I think I will never start playing that stuff. Maybe it's just too... massive! :)

Point = more short adventures = great!
 

log in or register to remove this ad

delericho said:
Since WotC can only produce so many books at a time, if they expend those resources on adventures, that means fewer other books can be produced. If you don't like adventures, therefore, you're stuck. I can understand the annoyance.

I don't share it, however. I have plenty of crunchy rulebooks, far more than I will ever fully use. I can, however, always use good adventures. And, what's more, I can especially use good, long adventures that aren't just "Dungeon Crawl #103", and that's not something Dungeon can really do - they do good short adventures, but only longer adventures as part of a series (and, excluding the Adventure Paths, they don't do too many of those).

Yeah. What he said. Too many rules will never see the light of day in my game, and each rules element that you use just adds complexity, gives me more to remember or look up (along with the players). Adventures just lend themselves to play. Easier for me to use, and mroe fun for me to read, even if I don't use them, and they can incorporate a smaller, more manageable amount of new rules material that have relevance to the adventure, instead of standing apart as their own "look at me I'm a neat-o idea with no/little context" island. I can always mine the new rules material in adventures that I don't use just as easily as I can pull it from a crunchy book.
 

Keep the adventures coming so long as the quality remains good.

I would like to see more large adventures done covering 4-6 levels vs the smaller ones so long as the content is good.

PS- no more adventures with DROW. So over used.
 

00Machado said:
...and each rules element that you use just adds complexity, gives me more to remember or look up (along with the players). Adventures just lend themselves to play. Easier for me to use, and mroe fun for me to read, even if I don't use them, and they can incorporate a smaller, more manageable amount of new rules material that have relevance to the adventure, instead of standing apart as their own...


After reading this I completely agree.
 

Frukathka said:
You know, I don't mind the odd adventure from WotC, but I am not a completist and it is annoying that it looks like they are jumping back on the adventure bandwagon. I don't need them to publish adventures, I mean what, doesn't Dungeon pick up the slack? Does anyone feel annoyed by this?

Well, let's see, they're doing the Complete series redux, they're continuing to crank out Monster Manuals, there are all manner of books specific to particular settings and environments, and they're giving us gaming aids like minis and super-cool dungeon tiles every few months...would you mind telling us exactly what these adventure modules are detracting WotC from doing, so I can then let you know what I should be annoyed about? :confused: :confused: :confused:

I'd say there's a bigger problem with wells running than there is wells going untapped. :heh:
 

Zaruthustran said:
Add me to the "huzzah!" chorus of people applauding WotC adventures. I am totally saturated with rulebooks. I only want one more crunchy hardcover: a Complete Book of Feats.

I have to say, the one thing I would like to see from WotC, and am surprised that they aren't giving more focus, are compendium books. I'd love to see compendiums for:

Feats
Prestige Classes
Monsters that haven't appeared in monster manuals
Spells (after they're done with the second Complete series, they'll be ripe for a Spell Compendium II)
 

Frukathka said:
You know, I don't mind the odd adventure from WotC, but I am not a completist and it is annoying that it looks like they are jumping back on the adventure bandwagon. I don't need them to publish adventures, I mean what, doesn't Dungeon pick up the slack? Does anyone feel annoyed by this?

Not at all. In fact I'm pleased. I want good modules, and I have yet to be dissapointed by a WotC module.

Dungeon is great for filler adventures, but they don't hold a candle to proper published modules.

More modules = good in my book.
 


Remove ads

Top