That's a bit of a misunderstanding of the system though Jawsh. There is no such thing as a basic kobold in 4e. It just doesn't exist. Pretty much all the humanoids are built that way, and even most of the monsters have a few versions, none of which are actually a "base" version.
It's a heavy nod back to older versions of D&D where you had 14 different "humans" and the like. To be fair though, I think it was largely only humans that got this treatment.
I gotta go with the critics on this one though. There are some seriously stupid names in D&D. Granted, that's always been true, but, not really a defense when you're doing something new. Just because we had C.I.F.A.L. thirty years ago does not excuse doing it now.
The fact that all those "special" versions of kobolds (or any other race) existed in 4E was something that really turned me off. To be fair, they started doing this towards the end of 3E, particularly in the MMIV and MMV. To balance that off, at least I could get stats for a basic kobold. It just felt like bloat.
I also didn't like the trend in 4E to have "special" races. I liked 3E's approach whereby races or monsters existed, and then something predictable and measurable, such as a character class or template was added to give it any additional powers a GM could want.
Banshee