TarionzCousin
Second Most Angelic Devil Ever
I would think WotC could use some good PR for 5E.Starting to sell PDFs would be a good public relations coup and a good source of revenue in the buildup to D&D Next.
I would think WotC could use some good PR for 5E.Starting to sell PDFs would be a good public relations coup and a good source of revenue in the buildup to D&D Next.
WOTC has already stated, multiple times, that they will (re)investigate digital book delivery systems for DNDN. I see this as nothing more than pure speculation at this point.
I think, however, the lag was in the old "competing with themselves" idea - that if they sell you pdfs of old books (especially cheap pdfs), they are giving you reason to not be a customer for their current line of products, which probably have a higher profit margin, and for which they very much want to build the ever-useful "network externalities".
It may be now they either have data, or at least the idea, that sale of old material does not negatively impact sale of new material.
Yeah, it's the "Selling Two Cokes" Theory -- that making two products that are the same is cannibalizing the market. Now, to an extent it can be true (the way WotC unintentionally broke its market into Planescapers, Birthrighters, Realmsers, etc.) but for the majority of it, gamers are rabid completists, and they'll play multiple kinds of systems. Ryan Dancey thinks differently, but I don't think TSR competed with itself -- it spent so much time overproducing product lines that it couldn't justify the demand in terms of sales. I don't think it cannibalized itself so much as it couldn't justify its resources spent in terms of sales. Why in the world would you plan a whole year of Birthright before you really found out how well the intro product sold? Why plan a massive shipment of Dragon Dice after the initial product had promising, but merely "decent" sales?
Fact is, most AD&Ders are either going to buy AD&D products, OR both that and new stuff, OR nothing at all. We gamers as a rule are NOT going to say, "OH, well, I can't buy new supplements for AD&D, so I'll buy the newest D&D instead." We just go off and make our own stuff. Instead of "two cokes for sale", it's like "legal liquor or bust" - we gamers would like to get legal AD&D brand liquor because its cheaper and has less legal hassle, but if we can't, we go make bathtub AD&D gin instead.![]()
It would be better than nothing, but houserules still need some method of incorporation, I think.As a side note, I've seen a few people in the forums float an idea which I think sounds pretty cool. When it comes to D&D Next specifically, the idea of an Apple-style app store whereby third-parties could sell content which plugs into WotC's own online tools would be pretty awesome. Not only does WotC make money directly off a OGL/GSL style license, but those publishers don't have the barrier to sales that "it doesn't work with the character builder" has often caused.
The Manhattan Project took six years to make an atom bomb. WotC has taken something like half that time (or more, and counting) investigating digital versions of 30 year old modules. I think they've had the time to figure something out.
Comparing to a project that had the resources of a major industrialized nation, the threat of world domination by an aggressive power, and perhaps the brightest minds on the planet working on it is fair? Really?