Knightfall
World of Kulan DM
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Faiths of Eberron
Eberron Campaign Supplement
Jennifer Clarke Wilkes, Ari Marmell, C.A. Suleiman
Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.
This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You’ll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike.
Item Code 953817200
Release Date September 2006
Format Hardcover
Page Count 160
ISBN 0-7869-3934-6
Price $29.95; C$39.95
The Twilight Tomb
Forgotten Realms Adventure
Greg A. Vaughan
Stand Against the Coming Night!
Shadows in the forest deepen as an oracle among the Yuirwood’s half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?
The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign
Item Code 953947400
Release Date September 2006
Format Trade Paperback
Page Count 160
ISBN 0-7869-3947-8
Price $9.95; C$12.95
Expedition to Castle Ravenloft
D&D Adventure
Bruce R. Cordell and James Wyatt
The master of Ravenloft is having guests for dinner...
and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name:
“Ireena . . .”
Expedition to Castle Ravenloft is a DUNGEONS & DRAGONS deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience.
This campaign arc adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters.
Item Code 953937200
Release Date October 2006
Format Trade Paperback
Page Count 224
ISBN 0-7869-3946-X
Price $34.95; C$46.95
Complete Mage
D&D Rules Supplement
Ari Marmell and Skip Williams
Arcane Power at Your Fingertips
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk—specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.
Item Code 953847200
Release Date October 2006
Format Hardcover
Page Count 224
ISBN 0-7869-3937-0
Price $29.95; C$39.95
Special Edition Monster Manual
Dungeons & Dragons Core Rulebook
Skip Williams, Jonathan Tweet, and Monte Cook
The Special Edition Monster Manual is a deluxe leatherbound edition of the Monster Manual that every Dungeons & Dragons player and Dungeon Master can appreciate. It completes the special edition set of the three D&D core rulebooks, following up on the leatherbound releases of the Special Edition Dungeon Master’s Guide and Special Edition Player’s Handbook. This release includes official errata incorporated throughout the edition.
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
Item Code 953907200
Release Date October 2006
Format Hardcover
Page Count 320
ISBN 0-7869-3943-5
Price $75.00; C$100.00
Cityscape
D&D Rules Supplement
Ari Marmell and C.A. Suleiman
As Deadly as Any Dungeon
There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.
Item Code 953867200
Release Date November 2006
Format Hardcover
Page Count 160
ISBN 0-7869-3939-7
Price $29.95; C$39.95
Scourge of the Howling Horde
D&D Adventure
Gwendolyn F.M. Kestrel
Take Your First Steps
On the Road to Adventure
Goblins set upon the quiet town of Barrow’s Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....
Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features an easy-to-use encounter format and includes useful DM advice for beginning and experienced Dungeon Masters.
Item Code 953827400
Release Date November 2006
Format Trade Paperback
Page Count 32
ISBN 0-7869-3935-4
Price $14.95; C$21.00
Faiths of Eberron
Eberron Campaign Supplement
Jennifer Clarke Wilkes, Ari Marmell, C.A. Suleiman
Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.
This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You’ll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike.
Item Code 953817200
Release Date September 2006
Format Hardcover
Page Count 160
ISBN 0-7869-3934-6
Price $29.95; C$39.95
The Twilight Tomb
Forgotten Realms Adventure
Greg A. Vaughan
Stand Against the Coming Night!
Shadows in the forest deepen as an oracle among the Yuirwood’s half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?
The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign
Item Code 953947400
Release Date September 2006
Format Trade Paperback
Page Count 160
ISBN 0-7869-3947-8
Price $9.95; C$12.95
Expedition to Castle Ravenloft
D&D Adventure
Bruce R. Cordell and James Wyatt
The master of Ravenloft is having guests for dinner...
and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name:
“Ireena . . .”
Expedition to Castle Ravenloft is a DUNGEONS & DRAGONS deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience.
This campaign arc adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters.
Item Code 953937200
Release Date October 2006
Format Trade Paperback
Page Count 224
ISBN 0-7869-3946-X
Price $34.95; C$46.95
Complete Mage
D&D Rules Supplement
Ari Marmell and Skip Williams
Arcane Power at Your Fingertips
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk—specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.
Item Code 953847200
Release Date October 2006
Format Hardcover
Page Count 224
ISBN 0-7869-3937-0
Price $29.95; C$39.95
Special Edition Monster Manual
Dungeons & Dragons Core Rulebook
Skip Williams, Jonathan Tweet, and Monte Cook
The Special Edition Monster Manual is a deluxe leatherbound edition of the Monster Manual that every Dungeons & Dragons player and Dungeon Master can appreciate. It completes the special edition set of the three D&D core rulebooks, following up on the leatherbound releases of the Special Edition Dungeon Master’s Guide and Special Edition Player’s Handbook. This release includes official errata incorporated throughout the edition.
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
Item Code 953907200
Release Date October 2006
Format Hardcover
Page Count 320
ISBN 0-7869-3943-5
Price $75.00; C$100.00
Cityscape
D&D Rules Supplement
Ari Marmell and C.A. Suleiman
As Deadly as Any Dungeon
There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.
Item Code 953867200
Release Date November 2006
Format Hardcover
Page Count 160
ISBN 0-7869-3939-7
Price $29.95; C$39.95
Scourge of the Howling Horde
D&D Adventure
Gwendolyn F.M. Kestrel
Take Your First Steps
On the Road to Adventure
Goblins set upon the quiet town of Barrow’s Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....
Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features an easy-to-use encounter format and includes useful DM advice for beginning and experienced Dungeon Masters.
Item Code 953827400
Release Date November 2006
Format Trade Paperback
Page Count 32
ISBN 0-7869-3935-4
Price $14.95; C$21.00
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