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WotC Warlock Invocations sources?
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<blockquote data-quote="jedavis" data-source="post: 3440943" data-attributes="member: 35933"><p>Ah. Still playing mostly 3.0 with 3.5 stuff thrown in when we like it better.</p><p></p><p>About those homebrews... they were on the wizards boards and got archived, and I have been unable to find most of them. Got one, though.</p><p></p><p>Bloodboiler Blast</p><p>Dark, 7th</p><p>Blast essence invocation</p><p>Your blasts cause the bodily fluids of the targets to boil, causing them to explode. Your blast deals fire damage. If a creature is killed within one round of being dealt damage by a bloodboiler blast, it explodes, dealing half of the blast's damage to all creatures within 10' (Ref save half). This damage is half bludgeoning and half fire, as the creatures near the exploding corpse are bombarded with gobbets of superheated meat. Certain types of creatures cannot explode. These are constructs (with the exceptions of the flesh, brain, and blood golems) and elementals (even water elementals; they have no membrane to hold the gasses in, so rapid pressure release is not possible.). Certain abberations may be immune to explosion at the DM's discretion.</p><p></p><p>Take that back, found the rest.</p><p></p><p>Lethargic Blast</p><p>Eldritch Essence</p><p>Lesser or Greater (not sure), 4th-5th level</p><p>A creature hit by a lethargic blast is slowed for 1d4 rounds plus 1 round per four warlock levels. A will save negates. Multiple applications of this blast to a single target do not stack; instead, each increases the duration of the penalties from the first. (This is probably a good one against all the big, strong, stupid stuff that the other essences can't harm easily because said creatures have high fortitude saves).</p><p></p><p>Eldritch Retribution</p><p>Greater, 6th level</p><p>The warlock may reduce the damage his eldritch blasts deal to put an aura of eldritch energy around himself. When the warlock activates this invocation, he selects a number of dice to subtract from his eldritch blast damage (he may not subtract more dice than he has). When he activates this invocation, he may also select an essence invocation which he knows. While this invocation is in effect, the warlock may use his eldritch blast as normal, but it deals fewer dice of damage (as the energy he would be using is being put into his aura). While this invocation is active, if any creature hits the warlock with anything (including spells, reach weapons, and arrows) from within 30 feet of the warlock, he makes a ranged touch attack against them as an immediate action (Not limited to one per round). If the ranged touch attack hits, the shield around the warlock lashes out against the target, dealing them damage equal to the damage the warlock subtracted from his blasts and subjecting them to the essence he chose when he activated this invocation.</p><p></p><p>Lesser Eldritch Retribution</p><p>Lesser, 3rd</p><p>As Eldritch Retribution, but the attacker must have hit the warlock with a natural attack, a touch attack, an unarmed strike, or a manufacured melee weapon without reach.</p><p></p><p>Scalebane blast</p><p>Lesser, 4th</p><p>Essence Invocation</p><p>Any creature struck by a scalebane blast must make a fortitude save or have its natural armor reduced by 2 points for 24 hours. This cannot reduce a creature's natural armor below zero, has no affect on creatures without natural armor, and does reduce the bonuses from spells or magic items worn/used on the target for the duration (Based off of a Draconomicon spell; there was a lot of good stuff in there that could by invocationized).</p><p></p><p>Necromantic Blast</p><p>Greater, 6th</p><p>Essence Invocation</p><p>A necromantic blast deals negative energy damage, saturating the target with life-draining energies. Any creature slain by a necromantic blast is reanimated as a zombie of the same size within 1d3 rounds of its death.</p><p></p><p>Slime Blast</p><p>Dark, 8th</p><p>Essence Invocation</p><p>This blast shoots dangerous fungal spores, and deals acid damage. Any creature harmed by a slime blast must make a fortitude save or be covered in green slime, which proceeds to attack it as normal.</p><p></p><p>Aging Blast</p><p>Greater, 6th</p><p>Essence Invocation</p><p>This blast saps the strength from the target's body, causing them to age rapidly. The target of the blast must make a fortitude save; it is does not, it adds 1d2 years per die of damage from the blast to its age total. This age does not count toward mental aging modifiers, since the blast does not impart the experience of the old. Naturally, this blast is not very affective against elves, adolescents, or dragons (the last two will get bigger and stronger, for the most part). This is generally more of a BBEG kind of blast than one a PC would use, since most monsters don't live more than a few rounds of combat anyways, and age stats are a pain to generate for just any monster.</p><p></p><p>Evil Eye</p><p>Greater, 7th</p><p>Miscellaneous Invocation</p><p>The warlock gains a gaze attack, useable at will for 24 hours. This gaze attack has a range of 30 feet, and is negatable by a will or fortitude save (target's choice). Any creature affected by the gaze takes damage equal to the warlock's eldritch blast damage, and is affected by one essence of the warlock's choice, chosen upon activating the invocation. Ths gaze may be activated or deactivated as a free action; however, while the gaze is active, the warlock may not use his eldritch blast. In addition (to prevent broken, start with gaze, shut off, blast, turn back on sequences), if the warlock does not deactivate his gaze as his first action of a round, he may not use EB for the duration of that round.</p><p></p><p>Distant Blast</p><p>Greater, 6th</p><p>Blast Shape</p><p>The warlock's blasts gain very long range. A distant blast has a range of 400 feet plus 40 per warlock level.</p><p></p><p>Disarming Blast</p><p>Lesser, 3rd</p><p>Essence</p><p>The target of a disarming blast must make a reflex save or drop all objects in his or her hands (spell components, weapons, bucklers). Small and large shields cannot be removed this way, nor can a weapon used with a locked gauntlet. If the target gets a miscellaneous bonus to resist disarm checks (from say, a special weapon enhancement (There was one in AEG, I think)), this bonus is applied to the save as well.</p><p></p><p>As for good resources, <a href="http://boards1.wizards.com/showthread.php?t=466915" target="_blank">http://boards1.wizards.com/showthread.php?t=466915</a> has lots of invocations, some feats, and even a couple of PrCs.</p><p></p><p>And I'm looking for hypnotoad's/direhawk's (not sure which/who) invocations, but Realms of Evil is down... he had some fun stuff, too. True eyebite (removes the target's eyes), Dance of the Pixie Queen (as Otto's Irresistable Dance, but for as long as the warlock keeps dancing), Eldritch Skullbomb (10-foot radius burst), and some other fun stuff.... ah, found that too. The wizards boards link is not functioning correctly, but the <a href="http://209.85.165.104/search?q=cache:PfxmOGYLz0AJ:boards1.wizards.com/archive/index.php/t-456653.html+%22True+Eyebite%22&hl=en&ct=clnk&cd=1&gl=us&client=firefox-a" target="_blank">google cache</a> looks OK.</p><p></p><p>Has anybody seen a rusting blast essence for the fey warlocks?</p></blockquote><p></p>
[QUOTE="jedavis, post: 3440943, member: 35933"] Ah. Still playing mostly 3.0 with 3.5 stuff thrown in when we like it better. About those homebrews... they were on the wizards boards and got archived, and I have been unable to find most of them. Got one, though. Bloodboiler Blast Dark, 7th Blast essence invocation Your blasts cause the bodily fluids of the targets to boil, causing them to explode. Your blast deals fire damage. If a creature is killed within one round of being dealt damage by a bloodboiler blast, it explodes, dealing half of the blast's damage to all creatures within 10' (Ref save half). This damage is half bludgeoning and half fire, as the creatures near the exploding corpse are bombarded with gobbets of superheated meat. Certain types of creatures cannot explode. These are constructs (with the exceptions of the flesh, brain, and blood golems) and elementals (even water elementals; they have no membrane to hold the gasses in, so rapid pressure release is not possible.). Certain abberations may be immune to explosion at the DM's discretion. Take that back, found the rest. Lethargic Blast Eldritch Essence Lesser or Greater (not sure), 4th-5th level A creature hit by a lethargic blast is slowed for 1d4 rounds plus 1 round per four warlock levels. A will save negates. Multiple applications of this blast to a single target do not stack; instead, each increases the duration of the penalties from the first. (This is probably a good one against all the big, strong, stupid stuff that the other essences can't harm easily because said creatures have high fortitude saves). Eldritch Retribution Greater, 6th level The warlock may reduce the damage his eldritch blasts deal to put an aura of eldritch energy around himself. When the warlock activates this invocation, he selects a number of dice to subtract from his eldritch blast damage (he may not subtract more dice than he has). When he activates this invocation, he may also select an essence invocation which he knows. While this invocation is in effect, the warlock may use his eldritch blast as normal, but it deals fewer dice of damage (as the energy he would be using is being put into his aura). While this invocation is active, if any creature hits the warlock with anything (including spells, reach weapons, and arrows) from within 30 feet of the warlock, he makes a ranged touch attack against them as an immediate action (Not limited to one per round). If the ranged touch attack hits, the shield around the warlock lashes out against the target, dealing them damage equal to the damage the warlock subtracted from his blasts and subjecting them to the essence he chose when he activated this invocation. Lesser Eldritch Retribution Lesser, 3rd As Eldritch Retribution, but the attacker must have hit the warlock with a natural attack, a touch attack, an unarmed strike, or a manufacured melee weapon without reach. Scalebane blast Lesser, 4th Essence Invocation Any creature struck by a scalebane blast must make a fortitude save or have its natural armor reduced by 2 points for 24 hours. This cannot reduce a creature's natural armor below zero, has no affect on creatures without natural armor, and does reduce the bonuses from spells or magic items worn/used on the target for the duration (Based off of a Draconomicon spell; there was a lot of good stuff in there that could by invocationized). Necromantic Blast Greater, 6th Essence Invocation A necromantic blast deals negative energy damage, saturating the target with life-draining energies. Any creature slain by a necromantic blast is reanimated as a zombie of the same size within 1d3 rounds of its death. Slime Blast Dark, 8th Essence Invocation This blast shoots dangerous fungal spores, and deals acid damage. Any creature harmed by a slime blast must make a fortitude save or be covered in green slime, which proceeds to attack it as normal. Aging Blast Greater, 6th Essence Invocation This blast saps the strength from the target's body, causing them to age rapidly. The target of the blast must make a fortitude save; it is does not, it adds 1d2 years per die of damage from the blast to its age total. This age does not count toward mental aging modifiers, since the blast does not impart the experience of the old. Naturally, this blast is not very affective against elves, adolescents, or dragons (the last two will get bigger and stronger, for the most part). This is generally more of a BBEG kind of blast than one a PC would use, since most monsters don't live more than a few rounds of combat anyways, and age stats are a pain to generate for just any monster. Evil Eye Greater, 7th Miscellaneous Invocation The warlock gains a gaze attack, useable at will for 24 hours. This gaze attack has a range of 30 feet, and is negatable by a will or fortitude save (target's choice). Any creature affected by the gaze takes damage equal to the warlock's eldritch blast damage, and is affected by one essence of the warlock's choice, chosen upon activating the invocation. Ths gaze may be activated or deactivated as a free action; however, while the gaze is active, the warlock may not use his eldritch blast. In addition (to prevent broken, start with gaze, shut off, blast, turn back on sequences), if the warlock does not deactivate his gaze as his first action of a round, he may not use EB for the duration of that round. Distant Blast Greater, 6th Blast Shape The warlock's blasts gain very long range. A distant blast has a range of 400 feet plus 40 per warlock level. Disarming Blast Lesser, 3rd Essence The target of a disarming blast must make a reflex save or drop all objects in his or her hands (spell components, weapons, bucklers). Small and large shields cannot be removed this way, nor can a weapon used with a locked gauntlet. If the target gets a miscellaneous bonus to resist disarm checks (from say, a special weapon enhancement (There was one in AEG, I think)), this bonus is applied to the save as well. As for good resources, [url]http://boards1.wizards.com/showthread.php?t=466915[/url] has lots of invocations, some feats, and even a couple of PrCs. And I'm looking for hypnotoad's/direhawk's (not sure which/who) invocations, but Realms of Evil is down... he had some fun stuff, too. True eyebite (removes the target's eyes), Dance of the Pixie Queen (as Otto's Irresistable Dance, but for as long as the warlock keeps dancing), Eldritch Skullbomb (10-foot radius burst), and some other fun stuff.... ah, found that too. The wizards boards link is not functioning correctly, but the [url=http://209.85.165.104/search?q=cache:PfxmOGYLz0AJ:boards1.wizards.com/archive/index.php/t-456653.html+%22True+Eyebite%22&hl=en&ct=clnk&cd=1&gl=us&client=firefox-a]google cache[/url] looks OK. Has anybody seen a rusting blast essence for the fey warlocks? [/QUOTE]
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