log in or register to remove this ad

 

WotC Warlock Invocations sources?

rgard

First Post
Hi All, anybody have a list handy of all the books WotC has done that have Warlock invocations?

<SNIP>

I'm inserting the bottom post so you don't have to read the entire post.

=================================================

The list of WotC warlock invocations is now:

Complete Arcane
Dragon Magic
Cityscape
Complete Mage
Magic of Incarnum
WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070328
(Class Chronicles Warlocks Pt. 2 article by Eytan Bernstein)

Plus additional material in:

Fiendish Codex 2: Hellfire Warlock PrC
(also at WotC website: http://www.wizards.com/default.asp?...0061207a&page=3)

PHB2: Alternate warlock class features

Dragon #330: Eberron Drow Invocation from "Shapers of Shadow: Eberron’s Umbragen” by Keith Baker

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070314
(Class Chronicles Warlocks Pt. 1 article by Eytan Bernstein)

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070328
(Class Chronicles Warlocks Pt. 2 article by Eytan Bernstein)

WotC Website: http://www.wizards.com/default.asp?x=dnd/ei/20061027a
(Epic Insights/Epic Warlock Feats article by Eytan Bernstein)

Dragon Magic: Dragonfire Adept Invocations not counting the breath weapon ones.

WotC Website: http://www.wizards.com/default.asp?x=dnd/lists/invocations
(Invocation Index)

WotC Website Player posts: http://boards1.wizards.com/showthread.php?t=466915
(Lots of invocations, some feats, and even a couple of PrCs.)

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070613
(Class Chronicles article by Eytan Bernstein, Infernal Adept feat that allows Warlocks or Dragonfire Adepts to select invocations from the other's list...cool stuff!)

Player Warlock stuff the WotC website, courtesy of Hollowleg:

Bloodboiler Blast
Dark, 7th
Blast essence invocation
Your blasts cause the bodily fluids of the targets to boil, causing them to explode. Your blast deals fire damage. If a creature is killed within one round of being dealt damage by a bloodboiler blast, it explodes, dealing half of the blast's damage to all creatures within 10' (Ref save half). This damage is half bludgeoning and half fire, as the creatures near the exploding corpse are bombarded with gobbets of superheated meat. Certain types of creatures cannot explode. These are constructs (with the exceptions of the flesh, brain, and blood golems) and elementals (even water elementals; they have no membrane to hold the gasses in, so rapid pressure release is not possible.). Certain abberations may be immune to explosion at the DM's discretion.

Lethargic Blast
Eldritch Essence
Lesser or Greater (not sure), 4th-5th level
A creature hit by a lethargic blast is slowed for 1d4 rounds plus 1 round per four warlock levels. A will save negates. Multiple applications of this blast to a single target do not stack; instead, each increases the duration of the penalties from the first. (This is probably a good one against all the big, strong, stupid stuff that the other essences can't harm easily because said creatures have high fortitude saves).

Eldritch Retribution
Greater, 6th level
The warlock may reduce the damage his eldritch blasts deal to put an aura of eldritch energy around himself. When the warlock activates this invocation, he selects a number of dice to subtract from his eldritch blast damage (he may not subtract more dice than he has). When he activates this invocation, he may also select an essence invocation which he knows. While this invocation is in effect, the warlock may use his eldritch blast as normal, but it deals fewer dice of damage (as the energy he would be using is being put into his aura). While this invocation is active, if any creature hits the warlock with anything (including spells, reach weapons, and arrows) from within 30 feet of the warlock, he makes a ranged touch attack against them as an immediate action (Not limited to one per round). If the ranged touch attack hits, the shield around the warlock lashes out against the target, dealing them damage equal to the damage the warlock subtracted from his blasts and subjecting them to the essence he chose when he activated this invocation.

Lesser Eldritch Retribution
Lesser, 3rd
As Eldritch Retribution, but the attacker must have hit the warlock with a natural attack, a touch attack, an unarmed strike, or a manufacured melee weapon without reach.

Scalebane blast
Lesser, 4th
Essence Invocation
Any creature struck by a scalebane blast must make a fortitude save or have its natural armor reduced by 2 points for 24 hours. This cannot reduce a creature's natural armor below zero, has no affect on creatures without natural armor, and does reduce the bonuses from spells or magic items worn/used on the target for the duration (Based off of a Draconomicon spell; there was a lot of good stuff in there that could by invocationized).

Necromantic Blast
Greater, 6th
Essence Invocation
A necromantic blast deals negative energy damage, saturating the target with life-draining energies. Any creature slain by a necromantic blast is reanimated as a zombie of the same size within 1d3 rounds of its death.

Slime Blast
Dark, 8th
Essence Invocation
This blast shoots dangerous fungal spores, and deals acid damage. Any creature harmed by a slime blast must make a fortitude save or be covered in green slime, which proceeds to attack it as normal.

Aging Blast
Greater, 6th
Essence Invocation
This blast saps the strength from the target's body, causing them to age rapidly. The target of the blast must make a fortitude save; it is does not, it adds 1d2 years per die of damage from the blast to its age total. This age does not count toward mental aging modifiers, since the blast does not impart the experience of the old. Naturally, this blast is not very affective against elves, adolescents, or dragons (the last two will get bigger and stronger, for the most part). This is generally more of a BBEG kind of blast than one a PC would use, since most monsters don't live more than a few rounds of combat anyways, and age stats are a pain to generate for just any monster.

Evil Eye
Greater, 7th
Miscellaneous Invocation
The warlock gains a gaze attack, useable at will for 24 hours. This gaze attack has a range of 30 feet, and is negatable by a will or fortitude save (target's choice). Any creature affected by the gaze takes damage equal to the warlock's eldritch blast damage, and is affected by one essence of the warlock's choice, chosen upon activating the invocation. Ths gaze may be activated or deactivated as a free action; however, while the gaze is active, the warlock may not use his eldritch blast. In addition (to prevent broken, start with gaze, shut off, blast, turn back on sequences), if the warlock does not deactivate his gaze as his first action of a round, he may not use EB for the duration of that round.

Distant Blast
Greater, 6th
Blast Shape
The warlock's blasts gain very long range. A distant blast has a range of 400 feet plus 40 per warlock level.

Disarming Blast
Lesser, 3rd
Essence
The target of a disarming blast must make a reflex save or drop all objects in his or her hands (spell components, weapons, bucklers). Small and large shields cannot be removed this way, nor can a weapon used with a locked gauntlet. If the target gets a miscellaneous bonus to resist disarm checks (from say, a special weapon enhancement (There was one in AEG, I think)), this bonus is applied to the save as well.

And some more here by Falling Icicle with input from others: http://www.enworld.org/showthread.php?t=196697

Thanks,
Rich
 
Last edited:

log in or register to remove this ad






rgard

First Post
Alisair Longreach said:
There is the Hellfire Warlock PrC in Fiendish Codex 2 and a couple of alternate class features in Players Handbook 2

Jadeite & Alisair Longreach, thanks!

So the list of WotC warlock invocations is now:

Complete Arcane
Dragon Magic
Cityscape
Complete Mage
Magic of Incarnum

Plus additional material in:

Fiendish Codex 2: Hellfire Warlock PrC
PHB2: Alternate warlock class features

An ongoing thanks to those who have helped.

Rich
 

Razz

First Post
There was one Dragon Magazine issue where it talked about the drow elves of Eberron in Xendrik. Some were warlocks and the article produced one new invocation, which is easy to copy here.

The invocation was a Least, 2nd-level, and did lesser confusion each time it was used. Forgot the name of the invocation, I'll look it up later.
 

rgard

First Post
Razz said:
There was one Dragon Magazine issue where it talked about the drow elves of Eberron in Xendrik. Some were warlocks and the article produced one new invocation, which is easy to copy here.

The invocation was a Least, 2nd-level, and did lesser confusion each time it was used. Forgot the name of the invocation, I'll look it up later.

Cool Razz, thanks. Please do.
 






rgard

First Post
The list of WotC warlock invocations is now:

Complete Arcane
Dragon Magic
Cityscape
Complete Mage
Magic of Incarnum

Plus additional material in:

Fiendish Codex 2: Hellfire Warlock PrC
(also at WotC website: http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3)

PHB2: Alternate warlock class features

Dragon: Eberron Drow Invocation

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070314
(Class Chronicles Warlocks Pt. 1 article by Eytan Bernstein)

WotC Website: http://www.wizards.com/default.asp?x=dnd/ei/20061027a
(Epic Insights/Epic Warlock Feats article by Eytan Bernstein)

My thanks to Eytan, Particle Man and Razz for the additions.

Rich
 

Nyeshet

First Post
Don't forget that Dragon Magic also has the Dragonfire Adept (I think it is called), which is basically a draconic version of the warlock (rather than fiendish). Also, many of its invocations are either re-titled warlock invocations or can easily be made into warlock invocations. (Only the breath ones cannot, as a breath attack is a dragonfire adept only feature, not a warlock one.)

I have a list of many of the Warlock Invocations - just the name and the one line descriptions found in their initial listing in several of those sources (CArc, CM, DM). I'm not sure I can post them here, however.
 

rgard

First Post
Nyeshet said:
Don't forget that Dragon Magic also has the Dragonfire Adept (I think it is called), which is basically a draconic version of the warlock (rather than fiendish). Also, many of its invocations are either re-titled warlock invocations or can easily be made into warlock invocations. (Only the breath ones cannot, as a breath attack is a dragonfire adept only feature, not a warlock one.)

I have a list of many of the Warlock Invocations - just the name and the one line descriptions found in their initial listing in several of those sources (CArc, CM, DM). I'm not sure I can post them here, however.

Thanks Nyeshet, I'll add the Dragonfire Adept's invocations (minus the breath weapons) to the list.
 


rgard

First Post
The list of WotC warlock invocations is now:

Complete Arcane
Dragon Magic
Cityscape
Complete Mage
Magic of Incarnum

Plus additional material in:

Fiendish Codex 2: Hellfire Warlock PrC
(also at WotC website: http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3)

PHB2: Alternate warlock class features

Dragon: Eberron Drow Invocation

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070314
(Class Chronicles Warlocks Pt. 1 article by Eytan Bernstein)

WotC Website: http://www.wizards.com/default.asp?x=dnd/frcc/20070328
(Class Chronicles Warlocks Pt. 2 article by Eytan Bernstein)

WotC Website: http://www.wizards.com/default.asp?x=dnd/ei/20061027a
(Epic Insights/Epic Warlock Feats article by Eytan Bernstein)

Dragon Magic: Dragonfire Adept Invocations not counting the breath weapon ones.

Does anybody have links to homebrewed invocations? I know we had some threads here about additional invocations.

Thanks,
Rich
 

Razz

First Post
Here's a few homebrewed invocations a friend of mine created for his warlock:

BLACKMOLD
Dark; 9th

This invocation allows you to conjure a venomous and debilitating mold infused with evil energy to cloud over your target. It eats away at the creature's bodily functions, causing possible blindness and its thick substance clings to the creature's body, slowing the creature's movements for some time. It has a close range (25 ft. + 5 ft./2 levels) and it deals 1d10 points of Constitution and permanently blinds the target on a failed Fortitude save. The target also suffers the effects of a slow spell on a failed Fortitude save. The Constitution damage and the blindness only affects living creatures, but the slow effect works normally on nonliving targets.

NETHER BLAST
Greater; 6th; Eldritch Essence

This eldritch essence invocation collects some of its energies from the Ethereal Plane, allowing you to affect incorporeal creatures normally with your eldritch blast. Creatures struck are given substance by the energies of the blast so that it is easier to harm them with corporeal attacks. When striking an incorporeal creature with this eldritch essence invocation with your eldritch blast, you do not suffer the normal 50% miss chance for attacking an incorporeal target with corporeal attacks. The creature must also make a Will save or become susceptibel to corporeal objects and thus lose the 50% miss chance against any attack for 1 round.

SOUL BLAST
Dark; 9th; Eldritch Essence

This eldritch essence invocation allows you to deal more damage with your eldritch blast than normal, but taxes your own energy for doing so. By drawing on your own life force, you empower your eldritch blast and may increase the damage of your eldritch blast by an additional 1d6 points of damage (maximum of 1d6 per two caster levels) for one use of your eldritch blast. However, you suffer 1d6 points of damage for each 1d6 increase you deal with your eldritch blast. You do not suffer this damage if your attack fails to hit a creature or an object.
 

Halloween Horror For 5E

Advertisement2

Advertisement4

Top