Remathilis
Legend
D&D is notoriously hard to playtest for. A video game can offer a slice of concept as a beta to let the devs get feedback on what they are looking for specifically (lag, design issues, balance problems). D&D can't. Some people will white room design. Some will min max. Some will roll up a character and play. And what gets played, the DM involved and the other players all factor.Im not saying let the community design it. Im saying let the community PLAYTEST it and provide feedback. For 5e they released D&D Next as a playable game and fans gave feedback.
The designers still need to seperate the good feedback from the bad feedback. But if you want to build trust and a better game ask for it. D&D Next was an attempt to win back fans after 4e. They forgot the lesson when they made 5.5.
Stealth makes you Invisible is not a concept that I believe survives a full scale playtest.
Yes lots of people have dumb ideas and and you need someone to hold true to the vision, but a public playtest of the rules builds trust and finds the bugs before the game is released.
If you wanted highly usable feedback, you'd have to include a specific scenario and pregens to determine if the rule works in a consistent method across multiple tables. You'd also have to have players willing to only test what's given and DMs willing to only use RAW interpretations of the rules. But they aren't looking for that feedback because short of taping your session and sending it to them, there is no way of them controlling for outside influences. Which is why they only use UA for vibes checks and not serious feedback.






