BenjaminPey
Adventurer
I'd say it's not a case of badly conveyed intent. The intent is clear, it is to give players a tiny bit of agency in a super restricted, limited part of the DM's infinite world, to add some player-driven choices for character-driven stories. (A kind of thing which already existed in some previous editions, like BECMI for instance, where player-driven ad libitum campaigns were the norm rather than the exception.)
One could not like the result and even judge the rules are badly designed, of course. One could even not like this intent and prefer when the DMs control absolutely everything, down to the characters' houses. But to say it's inherently bad to aim for this is misguided, IMO.
One could not like the result and even judge the rules are badly designed, of course. One could even not like this intent and prefer when the DMs control absolutely everything, down to the characters' houses. But to say it's inherently bad to aim for this is misguided, IMO.






