But a spellcasting druid could be much different than a cleric, especially now that they're putting such an emphasis on the 'controller' role. Entangle could become a staple ability of the class, starting out small, only entangling a creature or two, and building up to a high-level entangle that ensnares a half-dozen enemies and does damage to them as the thorny vines constrict around them. And then there's the fog spells a druid could cast to neutralize an enemy's ranged attackers. Or a spell that creates thorny underbrush on the battlefield, hampering his enemies ability to move around. The walls of branches and trees he could create to cut the battlefield in half.cignus_pfaccari said:Mostly because otherwise it's a cleric. Sure, he lives in the woods, can't wear metal armor, and has to kill his supervisor in order to advance in level, so he feels a little different. But mechanically, he's not terribly differentiable from a cleric.
Brad
I think it'd be pretty easy to create a flavorful, evocative, spellcasting druid that plays very different than a cleric. In fact, the druid would be closer to a wizard, but it wouldn't be too tough to come up with an interesting mechanic or two that would distinguish the druid from the wizard.