ainatan said:Timbalada??? NOOOOOOOOOOOOOOOOOOOO!
The first albuns, the ones with Carlinhos Brown, are prety good.
PS: This is from someone who hates axé and pagode
ainatan said:Timbalada??? NOOOOOOOOOOOOOOOOOOOO!
Not as much fun as the core Druid from a player's perspective, but necessary for reasons of balance. Though something on the order of 6-8 forms would be far preferable to the three in the PHBII.• Call his role “hybrid.” But don’t assume that he can cover all roles. Just a couple of ‘em.
• If you like what the 3.5 Player’s Handbook II did to the 3.5 druid, then you’ll probably like this guy, too.
Sounding good. Looks like it'll be a cool class...• He doesn’t do much with the classical Greek elements (air/fire/earth/water), but he’s got a lot of weather-related magic. Again, that’s the direction we were taking the class in latter-day 3.5 products.
Except for that. Count me totally unsold. And ticked off that, apparently, some designers at WotC have decided that summoning is somehow unworkable. I've been almost entirely positive about 4E, and I was perfectly OK with the idea that summoning isn't in the core rulebook but was coming later. I'm NOT OK with summoning not coming in 4E at all.• Not a lot of animal summoning. Plenty of wild shape.
All indications point to you being entirely right: animal companions are too powerfulMoon-Lancer said:I thought the idea of the ph2 wildhshape was a good idea, but I really liked having a animal companion. It wasn't worth the trade off.
4e already balances 'lopsided' actions in the form of minions, elites and boss monsters. Though to some extent a boss is balanced by giving it more actions.Terramotus said:I think the idea of the need to balance the Economy of Actions put forth by WotC_Rodney is overly simplistic and a little bit lazy. Not all actions are created equally
Well.... from what we've seen, most classes probably already dip into other roles enough as it is that is really shouldn't be a problem. As long as the Druid either has the choice to fill in a particular role (at 1st level, much like the two Rogue Tactics paths the rogue has) and specializes in that particular role, but can adapt in the middle of a battle to fill in the role of a missing comrade (just not as good as if had focused in that role in the first place), it shouldn't be a problem. Instead of the jack-of-all-trades, master of none, you get Good-at-one-particular-trade, decent at the rest type of class instead. Of course, it's probably a good idea that a Druid can't be able to fill more than one role at a time either...Leatherhead said:I am extremely wary of this. Wasn't preventing characters who were supposed to fill a role, but couldn't actually do enough of what they were used for, the reason that 4th edition gave classes defined roles in the first place? This kind of balancing act could easily break and overpower or underpower the class.
Mouseferatu said:Going to toot my own horn just a little here...
Precisely because we'd heard that WotC was designing the druid to be primarily a shapeshifter (as per Races and Classes), I designed the version of the druid to be included in Necromancer Games' Advanced Player's Guide to be much more of a nature-oriented spellcaster, with minimal shifting.
This was done partly because, well, to be honest the system's too new for me to be confident in how to balance shapeshifting abilities. But it was also done in order to
A) Make Necromancer's druid feel more like its early edition counterparts (that is the company's schtick, after all), and
B) To design a class that would be usable even after WotC's own version came out; one that would complement, rather than compete. I'd be overjoyed to see campaigns including both versions of the druid (or the other classes) long after both books are out.
So, bottom line? Even if the "official" druid is less of a pure caster than you want, you're covered.
ferratus said:Not sure what type of abilities a autumn hierophant would have though.