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WotC_PeterS: Class Names| NEW: Rouse-ist parts of PHB
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<blockquote data-quote="Najo" data-source="post: 4047074" data-attributes="member: 9959"><p>To you 3.x isn't broken. I understand that. But, to new players who won't play it because of barriers to entry (mountains of books, difficult to DM, complicated character creation options, counter intuitive sub systems like turning and grappling) the game was needing fixing. </p><p></p><p>D&D 3.x started off good, and it diffentately brought D&D to a better system and overall improved it. But 4e is needed whether you realize it or not. 3.x became a bloated beast, where low level play was boring and highlevel play extremely difficult to build adventures for. Epic level play was a joke. 3.x suffers from many issues with rules bloat, as well as DM planning being difficult with how complicated monsters had become. All of these factors amount to slowing the game down and keeping new players from playing. </p><p></p><p>Many gamers tend to like drama, and they tend to take things personal. We know WOTC needs to make money, and they are going to make choices that continue to increase revenue. But they know they can't do that back "tricking" you. 4e is needed to make D&D stronger against threats like MMOs and other forms of immediate entertainment. You have to make D&D a game anyone interested in it can pick up and start playing without help and then it grows with the player into a rewarding and deep experience. That is what 4e is trying to be. Just hold out till June to judge for youself, you might love 4e.</p></blockquote><p></p>
[QUOTE="Najo, post: 4047074, member: 9959"] To you 3.x isn't broken. I understand that. But, to new players who won't play it because of barriers to entry (mountains of books, difficult to DM, complicated character creation options, counter intuitive sub systems like turning and grappling) the game was needing fixing. D&D 3.x started off good, and it diffentately brought D&D to a better system and overall improved it. But 4e is needed whether you realize it or not. 3.x became a bloated beast, where low level play was boring and highlevel play extremely difficult to build adventures for. Epic level play was a joke. 3.x suffers from many issues with rules bloat, as well as DM planning being difficult with how complicated monsters had become. All of these factors amount to slowing the game down and keeping new players from playing. Many gamers tend to like drama, and they tend to take things personal. We know WOTC needs to make money, and they are going to make choices that continue to increase revenue. But they know they can't do that back "tricking" you. 4e is needed to make D&D stronger against threats like MMOs and other forms of immediate entertainment. You have to make D&D a game anyone interested in it can pick up and start playing without help and then it grows with the player into a rewarding and deep experience. That is what 4e is trying to be. Just hold out till June to judge for youself, you might love 4e. [/QUOTE]
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WotC_PeterS: Class Names| NEW: Rouse-ist parts of PHB
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