Mustrum_Ridcully
Legend
I remember that a few people were wondering about the recent stat blocks on high level monsters and that they seemed to deal a lot of damage. I wonder if this is a sign they are seeing the issue?
I think it's a good idea to read through any module and build upon what is there. In all fairness to the WotC modules, I have had to do this with Goodman Games Dungeon Crawl Modules for 4e as well. The stories are great, and loads of flavour to inspire you but they definitely have their major flaws as well. There are plenty of encounters where terrain isn-t even a factor, which is an error in encounter design for 4e. WotC often receives a lot of flack over their adventures, but are we really being as similarly critical of other companies adventure modules when they are flawed? I take modules as starting points from which to take off and let my imagination roam until I come up with stuff that I think will be awesome for my players. Don't always get there, but very often do! And it would be a lot more work without that starting point, I'm quite sure.This is exactly the advice I was hoping for when I started the thread. And this is why I'm taking three months to prep the adventure path for my group.
I started reading E1 in depth last night.
A major failure I noticed right away was the first section: The player's are advised to do some research to figure out what is going on. Instead of this being a number of minor quest skill challenges, each piece of knowledge is presented as a straight up skill check. IMHO this is a serious mistake and failure to take advantage of one of the best features of 4E (that being skill challenges). Too, the journey through Zvomarana and the tests should be skill challenges, IMO.
Scanning some of the encounter areas, I saw a few places that basically said "if the adventurers were clever enough to get to this point without combat, the antagonists are wise to them via some deus ex machina and will fight to the death". That's just unnecessary. Why did the authors feel they had to pull crap like that?
Oddly, I haven't noticed this problem with the Epic tier of the Scales of War AP. We're just starting out, but so far it's pretty challenging stuff.
Really? Did you run the hydra encounter in Betrayal at Monadhan? Or the desecration fight in the graveyard? That desecration was.. well, a desecration.![]()
Yep! That's what I thought, too. Especially considering how difficult it would be to draw the maps.The poster maps are all gorgeous. But whe is there only one sheet per adventure? This is especially a problem in E3 where Orcus's stronghold is HUGE but you only get a couple of areas on the poster.
The stories are great, and loads of flavour to inspire you but they definitely have their major flaws as well. There are plenty of encounters where terrain isn-t even a factor, which is an error in encounter design for 4e.