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WotC's Nathan Stewart Teases New D&D Setting Book in 2019
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<blockquote data-quote="Jester David" data-source="post: 7762968" data-attributes="member: 37579"><p>A little, yeah. </p><p>The last survey WotC did showed:</p><p></p><p><a href="http://dnd.wizards.com/articles/features/july-survey" target="_blank">http://dnd.wizards.com/articles/features/july-survey</a></p><p></p><p>But the <a href="http://slyflourish.com/2016_dm_survey_results.html" target="_blank">Sly Flourish DM survey</a> of 6601 gamers has pegged 3611 as using a homebrew world. That's 54%. </p><p>And even with the published adventures pushing people into the Realms, that's still only 2507 (38%). Of them, only 646 (10%) were using homebrew adventures. Or, put another way, as many as three-quarters of the people playing in the Realms might be doing so because that's where the published adventures are set. </p><p>That's not a large audience...</p><p></p><p>A campaign setting product is going to suffer some diminishing returns. Unlike other splatbooks where you can run with two or three at once, you can only use one campaign setting at a time. And WotC will have published two within a twelve-month span. A third or fourth campaign setting might be a little much, with each selling less and less.</p><p>It seems unlikely they'll leave their flagship setting until last. </p><p></p><p>Additionally, they're always going to be setting adventure in the Realms. Because they have to. Or the rights revert back to Greenwood. </p><p>It makes sense to get a book out for it sooner. Which makes more sense when you consider the other popular settings (Eberron, Ravenloft, Dark Sun, Planescape) have not changed since second edition. The old lore still works and is available for Print on Demand. But the Realms has changed. The timeline advanced. The state of some big kingdoms is unknown. </p><p></p><p>All other things being equal, the Realms is the easy bet.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7762968, member: 37579"] A little, yeah. The last survey WotC did showed: [url]http://dnd.wizards.com/articles/features/july-survey[/url] But the [URL="http://slyflourish.com/2016_dm_survey_results.html"]Sly Flourish DM survey[/URL] of 6601 gamers has pegged 3611 as using a homebrew world. That's 54%. And even with the published adventures pushing people into the Realms, that's still only 2507 (38%). Of them, only 646 (10%) were using homebrew adventures. Or, put another way, as many as three-quarters of the people playing in the Realms might be doing so because that's where the published adventures are set. That's not a large audience... A campaign setting product is going to suffer some diminishing returns. Unlike other splatbooks where you can run with two or three at once, you can only use one campaign setting at a time. And WotC will have published two within a twelve-month span. A third or fourth campaign setting might be a little much, with each selling less and less. It seems unlikely they'll leave their flagship setting until last. Additionally, they're always going to be setting adventure in the Realms. Because they have to. Or the rights revert back to Greenwood. It makes sense to get a book out for it sooner. Which makes more sense when you consider the other popular settings (Eberron, Ravenloft, Dark Sun, Planescape) have not changed since second edition. The old lore still works and is available for Print on Demand. But the Realms has changed. The timeline advanced. The state of some big kingdoms is unknown. All other things being equal, the Realms is the easy bet. [/QUOTE]
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