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WotC's Nathan Stewart Teases New D&D Setting Book in 2019
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<blockquote data-quote="delericho" data-source="post: 7766344" data-attributes="member: 22424"><p>Agreed.</p><p></p><p>If I were doing Spelljammer, for instance, I'd probably do something like the Odyssey, Star Trek: Voyager, or the story of Cugel the Clever - give the PCs some strong ties to a home location, suddenly spirit them away to a faraway Sphere, and then base the campaign on their efforts to get home. (You'll need some way to persuade them to use Spelljamming to get home rather than some variant of <em>teleport</em>, but that shouldn't be impossible.)</p><p></p><p>The bulk of the book would then be a set of adventures in a dozen or so Spheres between them and home, and then a final showdown with whoever it was abducted them in the first place.</p><p></p><p>If they then open the setting to DM's Guild creators, they can then benefit from huge amounts of material with relatively little outlay.</p></blockquote><p></p>
[QUOTE="delericho, post: 7766344, member: 22424"] Agreed. If I were doing Spelljammer, for instance, I'd probably do something like the Odyssey, Star Trek: Voyager, or the story of Cugel the Clever - give the PCs some strong ties to a home location, suddenly spirit them away to a faraway Sphere, and then base the campaign on their efforts to get home. (You'll need some way to persuade them to use Spelljamming to get home rather than some variant of [i]teleport[/i], but that shouldn't be impossible.) The bulk of the book would then be a set of adventures in a dozen or so Spheres between them and home, and then a final showdown with whoever it was abducted them in the first place. If they then open the setting to DM's Guild creators, they can then benefit from huge amounts of material with relatively little outlay. [/QUOTE]
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