I'll bet TaiChara is more "with it". There are names I can almost remember, including a site that had several formally organized games, but I am not into the scene.Mercurius said:Sounds intriguing but I'm honestly not sure what you (and evidently TaiChara) are talking about. What sort of story-telling games are you referring to?
cityofif.com said:Storygames are different than other types of free online RPGs. Instead of rolling dice to determine the outcome of an action, the author of each story posts a chapter up to a "decision point." Players then describe the actions they would like to take, which is then put into a poll and voted on. The outcome of each poll determines where the game goes from there. The end result is like a Choose-Your-Own-Adventure gamebook, but with a group of players choosing together which path to take, and with each chapter being written as the game is played.
You can play in our interactive stories, or you can write your own and have others play in yours.
The fact that WotC *apparently* sees no features in D&D outside of Fighting Encounters is alarming to me. Because it, more than anything, makes me think eventually they'll just decide "screw it, let's make everything a board game."
Oh please, not another one of these again. I suppose it's time to crawl out of my den of lurkerdom and address this tired and tiresome handwringing before disappearing once more into the ether.
I'm not addressing the WotC subject here; on that, I don't really give a damn. It's the other slant of the OP's post that I'm stepping up to.
Do you want to know where the creative members of the younger generation are, OP? That generation that you just tarred with a single solitary brush of having no imagination, no creative drive at all, brainwashed by needing CGI and having no idea what it's like to write, to create something?
They're spread across the Internet, oh yes. I know, because I'm right there with them and feeling old as hell. They're in messageboards and forums, on "journal" sites such as Livejournal, in real-time messenging systems such as AIM and MSN. And do you know what they're doing?
ROLEPLAYING.
They create entire communities filled with world information and play in real time or -- as often -- fill thread after thread with written posts. They create characters off the cuff or, depending on the game being played, fill out character applications that require background, personality, physical descriptions, strengths and weaknesses. Some games are completely original, some based in a published world. Some are both.
Post after post after post. Thread after thread, chatroom after chatroom. They're out there, and they are roleplaying. These youngsters are doing all of this with an enthusiasm and a fervor that I could only dream to see at a table these days.
And do you know why they aren't using the rules you want them to, the system you want them to?
Because they aren't using any system at all. They're just roleplaying.
Why would they want to shackle themselves to a system when there are uncountable freeform games out there that they can join or create? I've spoken to some of my fellow players and they find the idea incomprehensible -- and you know, if I had started in these games like they did, I'd be thinking the same damn thing.
So, yeah, maybe we old-timers are almost all WotC -- or any other game company -- happen to have. Because the younger generation, they don't need a tome of rules to get out there and create kingdoms and spelunk in dungeons and take down the BBEG.
But tarring everyone in a generation because you don't know what they're doing to roleplay, and -- sorry to say -- because, apparently, you Don't Get What Those Younguns Like?
That's pretty damn sad, you know. One more example for my fellow forum players to point at and say "why would we want to join you at the table? on top of limiting with rules, we're obviously not wanted".
Pfeh.
I don't remember an AC bonus by level in 3e, except as a variant in a supplement. In 4e, the sum of reciprocal chances to hit seems to stay about the same, so a bonus for me is a penalty for you.Johnny3D3D said:While 4E does lessen the power curve between levels
... whereas in old D&D, x.p. and levels both are artificial constraints only on the particularly fantastic elements that figure in the "dungeon adventure" scheme.In a non-D&D game I'm involved in, the same resources are used to buy both combat ability and non-combat ability for a character. This does mean putting points in one area takes points away from the other...
D&D is other games built upon different ideals.The point is that D&D is built upon certain design ideals. Other games are built upon different ideals.
D&D cannot beat the computer games, except in three key areas: Self actualisation, improvisation, and arcane-ness. D&D's fun is NOT in the combat engine, but as a fantasy construction kit to make your own world, characters and adventures, and should support that more. Prep time is still ridiculous, and support for improvised play near nonexistent. D&D can never beat the computers at combat, so IMO they should just relinquish that pie in the sky and speed it up. The focus should be on epic quests, not 60 minute single encounters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.