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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="SJ" data-source="post: 3712917" data-attributes="member: 6325"><p>Kahuna is almost saying what I'm saying. We're used to Vancian methods because it's what we learned. It's not any more 'realistic' to me than knowing all spells all the time. (which is probably not <strong>balanced</strong>, but how is a day more explainable than 5 minutes or an hour?)</p><p></p><p>One house rule some guys I knew of was that all magic was ritual magic, which meant casters could fire off anything they wanted provided they performed the ritual. They used a sliding scale of difficulty/length of ritual vs. material components as spells got more powerful. They claim it worked great. I never tried it.</p><p></p><p>I think one of the underlying things that has bothered me is that the game somehow balanced itself when a character did or did not have the correct spell ready. The spells are there for a reason. If a player always outwitted the encounter when he didn't have the right spell, why bother ever having it?</p><p></p><p>I'm really not disgruntled, just optimistic that they're trying to revisit the rule. And I stick to my point; it might be balanced, or consistent, or believable, but it's not fun.</p></blockquote><p></p>
[QUOTE="SJ, post: 3712917, member: 6325"] Kahuna is almost saying what I'm saying. We're used to Vancian methods because it's what we learned. It's not any more 'realistic' to me than knowing all spells all the time. (which is probably not [B]balanced[/B], but how is a day more explainable than 5 minutes or an hour?) One house rule some guys I knew of was that all magic was ritual magic, which meant casters could fire off anything they wanted provided they performed the ritual. They used a sliding scale of difficulty/length of ritual vs. material components as spells got more powerful. They claim it worked great. I never tried it. I think one of the underlying things that has bothered me is that the game somehow balanced itself when a character did or did not have the correct spell ready. The spells are there for a reason. If a player always outwitted the encounter when he didn't have the right spell, why bother ever having it? I'm really not disgruntled, just optimistic that they're trying to revisit the rule. And I stick to my point; it might be balanced, or consistent, or believable, but it's not fun. [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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