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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="Li Shenron" data-source="post: 3713840" data-attributes="member: 1465"><p>It's possible that they kind of merged the vancian-based Wizard with the Warlock "at will" abilities, for example.</p><p></p><p>"At will" spells could be (1) very limited in what they can do (probably mostly damage, or very short-time buffs/debuffs), and (2) significantly less powerful than "per day" spells.</p><p></p><p>So what about a Wizard that has 1 only Time Stop and 1 only Meteor Swarm per day, but has unlimited Ray of Frosts and Mage Hand?</p><p></p><p>Personally I have to say that I NEVER felt like a 3.0 wizard or sorcerer had nothing to do... Shooting Crossbow is not "doing nothing", except maybe at levels 10+, at which point usually a 3.0 wizard has enough spells that she never runs out completely.</p><p></p><p>Anyway, the big difference is IMHO dictated by the same change in a Cleric. <strong>Will healing spells go under the "at will/per encounter" group or under the per day?</strong> This is going to change all adventures... It means that a group will never stop fighting until the end of the adventure. It's a huge blow to realism, but it's a big boost to movie-like action, where the protagonists never tire and never rest.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3713840, member: 1465"] It's possible that they kind of merged the vancian-based Wizard with the Warlock "at will" abilities, for example. "At will" spells could be (1) very limited in what they can do (probably mostly damage, or very short-time buffs/debuffs), and (2) significantly less powerful than "per day" spells. So what about a Wizard that has 1 only Time Stop and 1 only Meteor Swarm per day, but has unlimited Ray of Frosts and Mage Hand? Personally I have to say that I NEVER felt like a 3.0 wizard or sorcerer had nothing to do... Shooting Crossbow is not "doing nothing", except maybe at levels 10+, at which point usually a 3.0 wizard has enough spells that she never runs out completely. Anyway, the big difference is IMHO dictated by the same change in a Cleric. [B]Will healing spells go under the "at will/per encounter" group or under the per day?[/B] This is going to change all adventures... It means that a group will never stop fighting until the end of the adventure. It's a huge blow to realism, but it's a big boost to movie-like action, where the protagonists never tire and never rest. [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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