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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="Korgoth" data-source="post: 3714456" data-attributes="member: 49613"><p>One thing about "Vancian" magic: As much as I think that the traditional D&D spellcasting works fine in most places (though the point about low level casters having 1 combat and then wanting to rest is well taken), it isn't really all that Vancian.</p><p></p><p>In Vance, even a very accomplished mage can only memorize like 4 spells (archmages are different because they get extraplanar entities to do their magical grunt work, but that's a later concept from Vance and the original stories didn't include such notions). Each of the 3-5 spells they can "encompass", however, will tend to be a doozy: we're talking like 7th-9th level spells probably in D&D terms. The "Excellent Prismatic Spray" is way better than the 'Dinky Prismatic Spray' of D&D: the EPS is basically the magical equivalent of getting riddled with bullets from a .50 caliber machinegun. It royally wastes whatever it hits, and there may not even be a prospect of it missing. Likewise, "Phandal's Gyrator" and others. It isn't really a "hit or miss" proposition as far as I can tell, except when a goof like Cugel (a thief and dabbler, not a wizard) just tries to read a spell aloud without really knowing what he's doing (and almost always gets it backwards).</p><p></p><p>Nor is there any evidence that you could 'memorize' a Vancian spell more than once. And again, there isn't anything like "light" or "read magic" or whatnot, or even "Magic Missile": we're talking more like "Magic Intercontinental Ballistic MIRV". Even the mightiest princes are afraid of middling-level wizards since each is likely to have at least one insta-kill up his sleeve.</p><p></p><p>I'm anxious to see whether I'll like the changes they're making. I have nothing against the present system in principle. However, the present system is at best "quasi-Vancian".</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3714456, member: 49613"] One thing about "Vancian" magic: As much as I think that the traditional D&D spellcasting works fine in most places (though the point about low level casters having 1 combat and then wanting to rest is well taken), it isn't really all that Vancian. In Vance, even a very accomplished mage can only memorize like 4 spells (archmages are different because they get extraplanar entities to do their magical grunt work, but that's a later concept from Vance and the original stories didn't include such notions). Each of the 3-5 spells they can "encompass", however, will tend to be a doozy: we're talking like 7th-9th level spells probably in D&D terms. The "Excellent Prismatic Spray" is way better than the 'Dinky Prismatic Spray' of D&D: the EPS is basically the magical equivalent of getting riddled with bullets from a .50 caliber machinegun. It royally wastes whatever it hits, and there may not even be a prospect of it missing. Likewise, "Phandal's Gyrator" and others. It isn't really a "hit or miss" proposition as far as I can tell, except when a goof like Cugel (a thief and dabbler, not a wizard) just tries to read a spell aloud without really knowing what he's doing (and almost always gets it backwards). Nor is there any evidence that you could 'memorize' a Vancian spell more than once. And again, there isn't anything like "light" or "read magic" or whatnot, or even "Magic Missile": we're talking more like "Magic Intercontinental Ballistic MIRV". Even the mightiest princes are afraid of middling-level wizards since each is likely to have at least one insta-kill up his sleeve. I'm anxious to see whether I'll like the changes they're making. I have nothing against the present system in principle. However, the present system is at best "quasi-Vancian". [/QUOTE]
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