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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="GreatLemur" data-source="post: 3717890" data-attributes="member: 28553"><p>This explaination actually works pretty well for me, and it's the one I use in my own games. But I still haven't found a decent excuse for why a Wizard can only prepare spells <em>once per day</em>.</p><p></p><p>Setting aside the fact that a Wizard who's used up all his daily spells <em>is not</em> fatigued, exhausted, or otherwise drained in any mechanically-represented fashion, I can certainly buy that there's some hard limit on how many spells a given Wizard can prepare without resting. What I <em>can't</em> get past is the idea that he has to prepare all his daily spells in the morning, in a single session. Wouldn't it be logical to leave a few slots empty in case some utility spells (things like <em>levitation</em> or <em>comprehend languages</em>) are needed later on? Sure, he'd have to do the whole sit-down-with-the-spellbook-and-meditate bit all over again, but it shouldn't take nearly as long as preparing his whole set.</p><p></p><p>And even if precasting sounds right for Wizards, it's absolute <em>murder</em> to justify for Clerics and Druids. "Oh mighty Pelor, if it be your will, please grant me the boons of <em>bless</em>, <em>cause fear</em>, and <em>summon monster I</em> some time later today, allowing as well the option that I might convert them into <em>cure</em> spells."</p><p></p><p>There's a lot more to D&D than its spell system. Even setting aside the system itself, it's got tremendous amounts of official and third-party support, as well as a tremendous population of existing players. If I like one thing about GURPS and 20 things about D&D, and I say "GURPS does this better," it doesn't necessarily make a lot of sense to reply with "Go play GURPS, then."</p><p></p><p>(Not that I'd characterize your own posts as anything so rude and dismissive. I'm just using examples, and I'm talking about a wider phenomenon than the discussion in this thread.)</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3717890, member: 28553"] This explaination actually works pretty well for me, and it's the one I use in my own games. But I still haven't found a decent excuse for why a Wizard can only prepare spells [i]once per day[/i]. Setting aside the fact that a Wizard who's used up all his daily spells [i]is not[/i] fatigued, exhausted, or otherwise drained in any mechanically-represented fashion, I can certainly buy that there's some hard limit on how many spells a given Wizard can prepare without resting. What I [i]can't[/i] get past is the idea that he has to prepare all his daily spells in the morning, in a single session. Wouldn't it be logical to leave a few slots empty in case some utility spells (things like [i]levitation[/i] or [i]comprehend languages[/i]) are needed later on? Sure, he'd have to do the whole sit-down-with-the-spellbook-and-meditate bit all over again, but it shouldn't take nearly as long as preparing his whole set. And even if precasting sounds right for Wizards, it's absolute [i]murder[/i] to justify for Clerics and Druids. "Oh mighty Pelor, if it be your will, please grant me the boons of [i]bless[/i], [i]cause fear[/i], and [i]summon monster I[/i] some time later today, allowing as well the option that I might convert them into [i]cure[/i] spells." There's a lot more to D&D than its spell system. Even setting aside the system itself, it's got tremendous amounts of official and third-party support, as well as a tremendous population of existing players. If I like one thing about GURPS and 20 things about D&D, and I say "GURPS does this better," it doesn't necessarily make a lot of sense to reply with "Go play GURPS, then." (Not that I'd characterize your own posts as anything so rude and dismissive. I'm just using examples, and I'm talking about a wider phenomenon than the discussion in this thread.) [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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