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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3717919" data-attributes="member: 2268"><p>It's funny...this discussion reminds me of some other threads, like about bards, where one phenomenon always struck me as a bit odd...namely that in most discussions about the biggest and most popular roleplaying game, 80% of what seems to be important to people is directly linked to how a class behaves in combat. Which is VERY funny considering that the biggest concern in character development (and linked to the rumors about how classes will be sorted in 4E) is the total flexibility and customization of any character available.</p><p></p><p>I keep wondering why people want their character development to be ultimately flexible if they are only judged by how they do in combat? Maybe it's just me, but I haven't found anybody wondering how to balance the battle tanks better in light of solving complex riddles, deciphering ancient and magical writings, warning about some weird ability of a monster, quoting the legends that tell about that bad-ass magical sword they found, or mixing up some alchemical potion on the fly to counter something nasty. A wizard who considers himself a "commoner with a knife" after he fired off his last spell is really underplaying the rest of his abilities. Apart from the fact that the cry to have every class participate equally in melee will most likely lead to exactly that...a bunch of melee classes (and monsters) that focus even more on the one of a dozen possible scenarios in any RPG: combat.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3717919, member: 2268"] It's funny...this discussion reminds me of some other threads, like about bards, where one phenomenon always struck me as a bit odd...namely that in most discussions about the biggest and most popular roleplaying game, 80% of what seems to be important to people is directly linked to how a class behaves in combat. Which is VERY funny considering that the biggest concern in character development (and linked to the rumors about how classes will be sorted in 4E) is the total flexibility and customization of any character available. I keep wondering why people want their character development to be ultimately flexible if they are only judged by how they do in combat? Maybe it's just me, but I haven't found anybody wondering how to balance the battle tanks better in light of solving complex riddles, deciphering ancient and magical writings, warning about some weird ability of a monster, quoting the legends that tell about that bad-ass magical sword they found, or mixing up some alchemical potion on the fly to counter something nasty. A wizard who considers himself a "commoner with a knife" after he fired off his last spell is really underplaying the rest of his abilities. Apart from the fact that the cry to have every class participate equally in melee will most likely lead to exactly that...a bunch of melee classes (and monsters) that focus even more on the one of a dozen possible scenarios in any RPG: combat. [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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