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*Pathfinder & Starfinder
Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3717951" data-attributes="member: 2268"><p>Well, that "leaving slots empty for later" was dealt with in 3E, which was one of the innovations I really liked (actually, a LOT of the magical innovations were to my liking <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ). About the wizard not being exhausted or anything...that's a matter of interpretation. I view his maximum amount of spells per day as the amount that he can store and release without suffering any undue exhaustion, so it doesn't have to be represented by a rules mechanic. If I had to come up with something like that, I'd simply have every additional spell he wants to store cause subdual damage equal to spell level, to represent the spell straining the mind of the wizard, until it is discharged. The "Once per day" limit was, as far as I see it, changed to "after 8 hours of sleep/rest/meditation"...which might still sound a tad too inflexible, but on the other hand, a lot of magical traditions add a few hours worth of mental purification and cleansing to any magical ritual, too.</p><p></p><p></p><p></p><p>*voice of your spell delivery Archon* <strong>"If these are your wishes of our almighty lord today, so shall they be granted!"</strong> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>No, seriously, I can see where it came from...at some point in the past, magic-users were either divine or arcane, and in order to not have TOO many different rules at the tabletop, they simply used similar techniques to prepare their spells. Also, if you like the fantasy trope of wizard-priests, who don't get their stuff directly from a deity, but are "divine wizards", it works as well.</p><p>Personally, I simply allowed clerics to spontaneous-cast their allowed spells in 2E...which was when we also had specialty priests who had a more limited spell selection. I didn't have anybody play a cleric in 3E so far, so that hasn't come up again. With 3E and its TONS of cleric spells, and the auto-update function clerics seemed to have on their spell list, it would have been murder, though. One thing I really miss from 2E...specialty priests. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3717951, member: 2268"] Well, that "leaving slots empty for later" was dealt with in 3E, which was one of the innovations I really liked (actually, a LOT of the magical innovations were to my liking :lol: ). About the wizard not being exhausted or anything...that's a matter of interpretation. I view his maximum amount of spells per day as the amount that he can store and release without suffering any undue exhaustion, so it doesn't have to be represented by a rules mechanic. If I had to come up with something like that, I'd simply have every additional spell he wants to store cause subdual damage equal to spell level, to represent the spell straining the mind of the wizard, until it is discharged. The "Once per day" limit was, as far as I see it, changed to "after 8 hours of sleep/rest/meditation"...which might still sound a tad too inflexible, but on the other hand, a lot of magical traditions add a few hours worth of mental purification and cleansing to any magical ritual, too. *voice of your spell delivery Archon* [b]"If these are your wishes of our almighty lord today, so shall they be granted!"[/b] :lol: No, seriously, I can see where it came from...at some point in the past, magic-users were either divine or arcane, and in order to not have TOO many different rules at the tabletop, they simply used similar techniques to prepare their spells. Also, if you like the fantasy trope of wizard-priests, who don't get their stuff directly from a deity, but are "divine wizards", it works as well. Personally, I simply allowed clerics to spontaneous-cast their allowed spells in 2E...which was when we also had specialty priests who had a more limited spell selection. I didn't have anybody play a cleric in 3E so far, so that hasn't come up again. With 3E and its TONS of cleric spells, and the auto-update function clerics seemed to have on their spell list, it would have been murder, though. One thing I really miss from 2E...specialty priests. :( [/QUOTE]
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