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*Pathfinder & Starfinder
Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3718099" data-attributes="member: 2268"><p>With all due respect (and an amount of personal agreement), I have to disagree in the context of 3.X <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>A spell active in an area could be an illusion that covers up an entrance, an enchantment placed on a certain object waiting for somebody to touch it, or something like a permanent <em>Gate</em> installed in a doorway. Although the latter might also be a magical item, of course. Doesn't always have to do with combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Be creative, mang!</p><p></p><p>If all dice rolls should either be directly related to combat, or not needed because the challenge is for the player instead of the character, we'd not need a skill system. We could go back to simple attribute checks. Skill checks make sure that classes can shine in their niches without the player being able to cite the greek mythology for Medusa's special ability, or to correctly translate the SATOR, AREPO TENET OPERA ROTAS palindrome to get some important clue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As such, Knowledge skills are the second most important tool a wizard has along with alchemy and spellcraft, and a DM should make use of those to challenge any wizard in the group as much as he uses traps and secret doors to challenge a rogue outside of combat (wanna see a player simulate dodging a 10' spiked pole <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), or social encounters to challenge bards outside of combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3718099, member: 2268"] With all due respect (and an amount of personal agreement), I have to disagree in the context of 3.X :) A spell active in an area could be an illusion that covers up an entrance, an enchantment placed on a certain object waiting for somebody to touch it, or something like a permanent [i]Gate[/i] installed in a doorway. Although the latter might also be a magical item, of course. Doesn't always have to do with combat. :) Be creative, mang! If all dice rolls should either be directly related to combat, or not needed because the challenge is for the player instead of the character, we'd not need a skill system. We could go back to simple attribute checks. Skill checks make sure that classes can shine in their niches without the player being able to cite the greek mythology for Medusa's special ability, or to correctly translate the SATOR, AREPO TENET OPERA ROTAS palindrome to get some important clue. :) As such, Knowledge skills are the second most important tool a wizard has along with alchemy and spellcraft, and a DM should make use of those to challenge any wizard in the group as much as he uses traps and secret doors to challenge a rogue outside of combat (wanna see a player simulate dodging a 10' spiked pole :lol: ), or social encounters to challenge bards outside of combat. :) [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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