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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="SSquirrel" data-source="post: 3723451" data-attributes="member: 5202"><p>Heh, I wouldn't buy that version of Mage. I bought the core book of the NWoD version of Mage and no more. I didn't say I like the whole system better, but that I preferred the way that magic was handled. If the main issue I have w/D&D is its magic system, of course I'm going to tweak it. It's not a good analogy w/your soccer game, which wasn't even really comparing the same points (# of player to if you can use hands). Considering they designed 3E as a toolkit and told you if you don't like things to change it, I think it's my duty to change it. </p><p></p><p>Sacred cows are made to be ground into burgers. The major change IS a fix to mechanics. For ME, it works better to run magic differently. Some of my friends agree. I think every one of my friends finds "fire and forget" stupid. I have no respect for the sacred cows of gaming, I'd much rather help make the game more fun for myself and friends. Just take a look at all the great systems that came out of the OGL system that were rooted in 3E. Arcana Evolved, Mutants and Masterminds and Conan are 3 very different takes on what you can do w/the system, yet all 3 were successful. All 3 heavily borrowed ideas from other sources (at least conceptually if not directly from other OGL material) and created something new and very different that appealed to people.</p><p></p><p>It's likely we won't agree, but that's ok too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3723451, member: 5202"] Heh, I wouldn't buy that version of Mage. I bought the core book of the NWoD version of Mage and no more. I didn't say I like the whole system better, but that I preferred the way that magic was handled. If the main issue I have w/D&D is its magic system, of course I'm going to tweak it. It's not a good analogy w/your soccer game, which wasn't even really comparing the same points (# of player to if you can use hands). Considering they designed 3E as a toolkit and told you if you don't like things to change it, I think it's my duty to change it. Sacred cows are made to be ground into burgers. The major change IS a fix to mechanics. For ME, it works better to run magic differently. Some of my friends agree. I think every one of my friends finds "fire and forget" stupid. I have no respect for the sacred cows of gaming, I'd much rather help make the game more fun for myself and friends. Just take a look at all the great systems that came out of the OGL system that were rooted in 3E. Arcana Evolved, Mutants and Masterminds and Conan are 3 very different takes on what you can do w/the system, yet all 3 were successful. All 3 heavily borrowed ideas from other sources (at least conceptually if not directly from other OGL material) and created something new and very different that appealed to people. It's likely we won't agree, but that's ok too ;) [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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