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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="SSquirrel" data-source="post: 3723571" data-attributes="member: 5202"><p>Totally understand man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> One aspect of the way magic works in D&D is that, if you prepared it and have the mats (if needed), it just works. That is very cool. Of course, you get the same effect playing 3E. In Mage, you have to roll to see if you pulled off your spell properly, but there are ways of exerting yourself to make it easier to pull off (spending Quintessence). But in Mage, the paradigm of reality is different. In D&D it just works b/c people believe in it, the laws of that universe function that way etc. In the Mythic Age of earth in Mage, it worked the same way. W/more universal unbelief tho, magic is harder to pull off. </p><p></p><p>While it would maybe be a hassle to try and convert, a totally free-form magic system like Mage on top of D&D would be interesting. If you have the power in your various spheres to pull off what you are wanting to do, you can do it. I kinda play Mage in a different headspace and with different expectations than D&D. Kinda like in CoC I don't expect to kill all the bad things we run into. I just pray we survive and don't go mad doing so. Maybe even kill a few of em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Palehorse>Speaking of old magic users, if we were able to con a DM into a couple of items for our games, I would always try for a decent ring of protection and a dagger of throwing +whatever I could weasel my way into heh. You have a +3 or 4 dagger and better armor class, combat got a LOT less scary. Plus, you got iterative attacks from the dagger's fast throwing rate. I usually put Dex as my 2nd highest stat on mages tho.</p><p></p><p></p><p></p><p>I know Arcana Evolved allows something like this. I believe you spend 15 minutes to swap out some spells as needed. Haven't looked that rule up in awhile. </p><p></p><p>Man, I haven't posted much on ENWorld in awhile, and now i've been posting like mad since 4E got announced. </p><p></p><p>Speaking of alternate versions of D&D, time to necro a thread (maybe even 2!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <a href="http://www.enworld.org/forums/showthread.php?t=82858&page=1&pp=40" target="_blank">Dr Spunj's Class Balance Spreadsheet</a> </p><p>This ditches the standard D&D system in favor of the AE one, and shows you class templates as well as free-form class design point buy style for D&D and Arcana Evolved classes. It was very interesting and actually balanced out pretty nicely. That and the revised <a href="http://www.enworld.org/forums/showthread.php?t=82837" target="_blank">Ken Hood Revised Grim n Gritty Rules </a> were 2 of my favorite crunchy bits I've ever discovered on ENWorld <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3723571, member: 5202"] Totally understand man ;) One aspect of the way magic works in D&D is that, if you prepared it and have the mats (if needed), it just works. That is very cool. Of course, you get the same effect playing 3E. In Mage, you have to roll to see if you pulled off your spell properly, but there are ways of exerting yourself to make it easier to pull off (spending Quintessence). But in Mage, the paradigm of reality is different. In D&D it just works b/c people believe in it, the laws of that universe function that way etc. In the Mythic Age of earth in Mage, it worked the same way. W/more universal unbelief tho, magic is harder to pull off. While it would maybe be a hassle to try and convert, a totally free-form magic system like Mage on top of D&D would be interesting. If you have the power in your various spheres to pull off what you are wanting to do, you can do it. I kinda play Mage in a different headspace and with different expectations than D&D. Kinda like in CoC I don't expect to kill all the bad things we run into. I just pray we survive and don't go mad doing so. Maybe even kill a few of em. ;) Palehorse>Speaking of old magic users, if we were able to con a DM into a couple of items for our games, I would always try for a decent ring of protection and a dagger of throwing +whatever I could weasel my way into heh. You have a +3 or 4 dagger and better armor class, combat got a LOT less scary. Plus, you got iterative attacks from the dagger's fast throwing rate. I usually put Dex as my 2nd highest stat on mages tho. I know Arcana Evolved allows something like this. I believe you spend 15 minutes to swap out some spells as needed. Haven't looked that rule up in awhile. Man, I haven't posted much on ENWorld in awhile, and now i've been posting like mad since 4E got announced. Speaking of alternate versions of D&D, time to necro a thread (maybe even 2!) ;) [URL=http://www.enworld.org/forums/showthread.php?t=82858&page=1&pp=40]Dr Spunj's Class Balance Spreadsheet[/URL] This ditches the standard D&D system in favor of the AE one, and shows you class templates as well as free-form class design point buy style for D&D and Arcana Evolved classes. It was very interesting and actually balanced out pretty nicely. That and the revised [URL=http://www.enworld.org/forums/showthread.php?t=82837]Ken Hood Revised Grim n Gritty Rules [/URL] were 2 of my favorite crunchy bits I've ever discovered on ENWorld ;) [/QUOTE]
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