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Would anyone prefer spellcasting to stay as it is?
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<blockquote data-quote="phoenixgod2000" data-source="post: 3723764" data-attributes="member: 29808"><p>I am torn about the magic system. I don't particularly like the current magic system as a DM because I like creepier games and magic is just too video-gamy for my tastes. On the other hand, I do like running wizards with their wacky resource management. I like having tricks and scrolls, and needing to be smart about magic use. Frankly, I've never had some of the common problems that people talk about with wizards shooting their wad early. A couple players tried to pull it early in 3e and I just told them that they weren't tired and they needed to press on till it actually was time for them to rest. <shrug> My players started being smart and watching where and when they use magic. </p><p></p><p>I also don't understand how at will and per encounter abilities can at all be considered resource management since they will be able to use them in every fight. I admit that I am basing that assumption on the fact that a wizard can still be at eighty percent power after having burned his memorized spells for the day. There is no resource management if you never run out of power. In a practical sense, how is a wizard who can shoot a magic missile or two forever once his big guns are gone different than a wizard who needs to pull out crossbow. The crossbow is just built in is all.</p><p></p><p>On the other hand, my personal holy grail is for a skills and feats magic system similar to Ken Hood's Psionics. If they really go to a talent/feat class system, it will be simplicity itself to convert what I have done in terms of my homebrew system to a series of feats and mystical Talent Trees. I have to admit, I am really excited for the concept of talents. bringing out new ones is a great way to expand the abilities of spellcasters in new ways without needing new prestige classes and endless books of spells.</p><p></p><p>Like I said, I am conflicted. But the possiblities have me intrigued.</p></blockquote><p></p>
[QUOTE="phoenixgod2000, post: 3723764, member: 29808"] I am torn about the magic system. I don't particularly like the current magic system as a DM because I like creepier games and magic is just too video-gamy for my tastes. On the other hand, I do like running wizards with their wacky resource management. I like having tricks and scrolls, and needing to be smart about magic use. Frankly, I've never had some of the common problems that people talk about with wizards shooting their wad early. A couple players tried to pull it early in 3e and I just told them that they weren't tired and they needed to press on till it actually was time for them to rest. <shrug> My players started being smart and watching where and when they use magic. I also don't understand how at will and per encounter abilities can at all be considered resource management since they will be able to use them in every fight. I admit that I am basing that assumption on the fact that a wizard can still be at eighty percent power after having burned his memorized spells for the day. There is no resource management if you never run out of power. In a practical sense, how is a wizard who can shoot a magic missile or two forever once his big guns are gone different than a wizard who needs to pull out crossbow. The crossbow is just built in is all. On the other hand, my personal holy grail is for a skills and feats magic system similar to Ken Hood's Psionics. If they really go to a talent/feat class system, it will be simplicity itself to convert what I have done in terms of my homebrew system to a series of feats and mystical Talent Trees. I have to admit, I am really excited for the concept of talents. bringing out new ones is a great way to expand the abilities of spellcasters in new ways without needing new prestige classes and endless books of spells. Like I said, I am conflicted. But the possiblities have me intrigued. [/QUOTE]
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Would anyone prefer spellcasting to stay as it is?
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