I think it would be about the same learning curve either way.Emirikol said:Would D&D be easier to play (and learn for noobs) if there were more classes and fewer feats?
Crothian said:I think D&D would be easier to learn if Wizards made a book that was actually designbed for beginners......
Maggan said:I taket it D&D For Dummies wasn't that then? Nor the D&D Basic set? A shame really, but at least they are trying at WotC.
/m
Possibly new players shouldn't be reading the DMG? They might find it easier if they concentrated on the PH, at least to start with.Zander said:PrCs put new players off. They see these classes but they can't take them until they've got several levels in another class, one they're not interested in.
A PC CAN be an assassin from the beginning. A PC could also be an archer, a healer, a lion tamer, a burglar or almost anything else. The D&D system of classes / skills / feats is very flexible.Zander said:In many cases, it doesn't make sense that a core version doesn't exist. Why, for example, can't a PC be an assassin from the beginning?
I've often wanted to start a thread about how d20 is derived from WHFRP. Possibly I'll do a review of D&D and use that as an opportunity to showcase my opinions.Zander said:I wish that 3.x had not attempted to emulate WFRP's career progression. It works OK in WFRP but not in D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.