amethal said:
Zander, was that a serious post?
Yes. I wasn't kidding.
amethal said:
Possibly new players shouldn't be reading the DMG? They might find it easier if they concentrated on the PH, at least to start with.
Just because a new player has read the section on PrCs, doesn't mean they've read the whole DMG. Also, they can find out about PrCs from more experienced gamers, the web etc.
amethal said:
Also, if none of the core classes interest them then perhaps they should consider playing a different RPG.
Why? IIRC you could be an assassin in 1E from day one. Why not in 3.x? Why are some classes core and others prestige? Apart from a difference in power, there doesn't seem to be a reason. 3.x was supposed to expand a player's options. PrCs just close them down.
amethal said:
A PC CAN be an assassin from the beginning. A PC could also be an archer, a healer, a lion tamer, a burglar or almost anything else. The D&D system of classes / skills / feats is very flexible.
An assassin in D&D isn't just someone who kills people any more than a priest is anybody who is religious. Different classes have different abilities in the game. If you abandon that concept, you might as well scrap classes such as paladin, ranger and barbarian and just have fighters.
amethal said:
If what you put in the box marked "class" on the character sheet is so important, I'm sure a tolerant DM will let you write "assassin" instead of "rogue" if it makes you happy.
New player: "I want to play a paladin."
DM handing player a
fighter's character record sheet: "Here you go, a paladin."
New player: "But this is a fighter."
DM takes back fighter character record sheet, erases the word 'FIGHTER' on the sheet, replaces it with 'PALADIN' and hands the sheet back: "There you go. He's a paladin now. Happy?"