Some great suggestions there, thanks guys!
At the moment this isn't a problem, but I thought one of the design aims for 5e was to make it so that low CR monsters could still be used at higher levels; maybe that was dropped at some point during development.
It was, it wasn't and it still is. It's a major point of BA. And, it was a goal expressed in the playtest for very high level fighters & wizards to both be able to 'take on armies,' just in different ways.
And, yes, large high-damage AE's with half damage even on a successful save undercut all that.
"Different ways" probably wasn't meant to be "the wizard annihilates whole formations with a few of his lower-level spells, while arrows rattle of his protective force-field" while "the fighter charges into the ranks, wreaking carnage for almost a whole minute before being beaten down or pincushioned."
Or, rather, that's exactly what it was meant to be, it's just not what all of us may have wanted.
I think I'll try the 3e style Evasion as several people suggested. I don't particularly like giving Orcs and Uthgardt special rules and equipment like large shields and tarps; they're not expecting to be attacked by a wizard.
And sauce for the goose.. Seems less unfair if the PCs have that option as well?
It could be a fine option for PCs. If a PC gets caught in a save:1/2 area that would insta-kill him even on a successful save, make it save:neg. Instant death on failed save, live another round on a success.
They'll most likely still all die if facing something like that, but a few of them might get some licks in, or delay the enemy for more than one round.
Thinking about it overnight, spells like sleep still take monsters out of the fight instantly, there's probably others I haven't thought of..
Sure, but sleep needs to chew through all the hps present, so sheer numbers still matter.