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Community
General Tabletop Discussion
*Dungeons & Dragons
Would having an AC Save (similar to DEX Save) be a good or terrible idea?
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<blockquote data-quote="kagayaku" data-source="post: 7162999" data-attributes="member: 6876021"><p>I did a quick look around and didn't find any mention of this, but sorry if it's been discussed before and I just missed it. I'm considering using it for incoming volleys of arrows.</p><p></p><p>The AC Save would be: <strong>AC - 10 + d20</strong> (so if unarmoured it is just a DEX save), and if you have proficiency with DEX saves, you also have proficiency with AC Saves (because unarmoured is just a DEX save and they cover a lot of similar stuff).</p><p></p><p>My reasoning for suggesting it is that sometimes the uses of DEX saves don't seem to make much sense for someone in heavy armour, and I can see this being an annoyance to my fully armoured players. In my volley of arrows example having a shield would be of no benefit, which seems unintuitive, and if you also have no proficiency with shields you would actually be worse off (having disadvantage on the save).</p><p></p><p>I understand why DEX saves make sense for keeping balance, rolling out of grapples, and spells like Light and Web that just need to connect with you in some way to be effective.</p><p></p><p>It doesn't seem to make sense though that spells like Cordon of Arrows and Conjure Volley should ignore plate armour and shields. Conjure Volley says it is hundreds of pieces of normal ammunition being volleyed, I can't imagine how being dexterous would be more advantageous in that situation than being covered in plate or having a shield on your arm to put between yourself and the volley.</p><p></p><p>This is unplaytested (and I am new to GMing) but intuitively this doesn't seem complex, and provides a little more realism. All the GM has to do is make a reasonable call about what kind of save to use (though admittedly in some cases, such as Acid Splash and Burning Hands arguments could be made either way.).</p><p></p><p>If it seems too much of a buff to high AC characters, then how about also using the Armour's DEX cap as a cap on DEX Save modifiers as well (so in full plate DEX is 0)? Again, this isn't complex and I think it would be harder to keep your footing on crumbling rocks in heavy armour than in no armour at all.</p><p></p><p>My biggest concern would be that too many uses for DEX saves would become AC saves, and nerf high DEX characters. But I don't have enough experience with the game to make a good guess either way on this.</p><p></p><p>Thanks for reading!</p><p>Kagayaku</p><p></p><p>Just realised I can make a poll. I'll do that. I haven't voted yet as I'm really not sure either way, hence asking xD</p></blockquote><p></p>
[QUOTE="kagayaku, post: 7162999, member: 6876021"] I did a quick look around and didn't find any mention of this, but sorry if it's been discussed before and I just missed it. I'm considering using it for incoming volleys of arrows. The AC Save would be: [B]AC - 10 + d20[/B] (so if unarmoured it is just a DEX save), and if you have proficiency with DEX saves, you also have proficiency with AC Saves (because unarmoured is just a DEX save and they cover a lot of similar stuff). My reasoning for suggesting it is that sometimes the uses of DEX saves don't seem to make much sense for someone in heavy armour, and I can see this being an annoyance to my fully armoured players. In my volley of arrows example having a shield would be of no benefit, which seems unintuitive, and if you also have no proficiency with shields you would actually be worse off (having disadvantage on the save). I understand why DEX saves make sense for keeping balance, rolling out of grapples, and spells like Light and Web that just need to connect with you in some way to be effective. It doesn't seem to make sense though that spells like Cordon of Arrows and Conjure Volley should ignore plate armour and shields. Conjure Volley says it is hundreds of pieces of normal ammunition being volleyed, I can't imagine how being dexterous would be more advantageous in that situation than being covered in plate or having a shield on your arm to put between yourself and the volley. This is unplaytested (and I am new to GMing) but intuitively this doesn't seem complex, and provides a little more realism. All the GM has to do is make a reasonable call about what kind of save to use (though admittedly in some cases, such as Acid Splash and Burning Hands arguments could be made either way.). If it seems too much of a buff to high AC characters, then how about also using the Armour's DEX cap as a cap on DEX Save modifiers as well (so in full plate DEX is 0)? Again, this isn't complex and I think it would be harder to keep your footing on crumbling rocks in heavy armour than in no armour at all. My biggest concern would be that too many uses for DEX saves would become AC saves, and nerf high DEX characters. But I don't have enough experience with the game to make a good guess either way on this. Thanks for reading! Kagayaku Just realised I can make a poll. I'll do that. I haven't voted yet as I'm really not sure either way, hence asking xD [/QUOTE]
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Would having an AC Save (similar to DEX Save) be a good or terrible idea?
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