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Community
General Tabletop Discussion
*Dungeons & Dragons
Would having an AC Save (similar to DEX Save) be a good or terrible idea?
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<blockquote data-quote="kagayaku" data-source="post: 7163558" data-attributes="member: 6876021"><p>Thanks for all the input everyone! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think that's pretty much what the AC Save would do isn't it? It just means the players all roll instead of the GM rolling once for everyone, or chucking a bunch for once each. It's not exactly equivalent if it still lets players use their DEX Save Proficiency but otherwise I think it's the same?</p><p></p><p></p><p></p><p>The Web example was meant to be in favour of DEX saves, not AC saves. I can see that wasn't very clear though. I like the shield proficiency idea, that seems pretty easy and makes a lot of sense, not sure about the +2 instead of DEX mod though, as then a Dexterous character can't get any benefit from a shield. I guess maybe a shield could count as half cover, though essentially it's the same thing and adding on the +2 for the shield. :'D</p><p> - 5E SRD</p><p></p><p></p><p>I don't think it would be one more thing as the things being converted to AC saves would all be Dex saves to begin with. I think this would actually take away from pure Dex in favour of high AC.</p><p></p><p></p><p></p><p>I think that first line is essentially what would be happening, yes. But rather than the GM rolling attacks against everyone, or one attack for everyone, the players all roll to save their own skin.</p><p></p><p>I'd rather be covered for sure, but I don't want to take away all the Dex saves so I was kind of looking for excuses to still use Dex. I guess that's a pretty major drawback of the AC save... Maybe I need to have a look through the Dex Save spells and see how many would logically fall into each camp before I can assess that for balancing...</p><p></p><p>Thanks for mentioning the Shield Master feat - we haven't used any feats yet so I hadn't seen it. I've quoted the relevant text below. I like it but I don't think it's exactly what I'm looking for because it still ignores plate, but it's something to consider as an alternative. I may have to consider implications of an AC Save on that feat too.</p><p></p><p></p><p></p><p>I wasn't proposing using the AC Save instead of Attack Rolls, just Dex Saves that logically/thematically would be more advantaged by heavy armour than dexterity. Alternatively I could have the spellcaster/GM roll an attack for each target instead of having the targets make AC saves, but that seems more cumbersome to me.</p><p></p><p>Personally, I'm still not sure either way. It looks like the consensus is no but somehow that's making me want to try it more than I did before >.<</p></blockquote><p></p>
[QUOTE="kagayaku, post: 7163558, member: 6876021"] Thanks for all the input everyone! :) I think that's pretty much what the AC Save would do isn't it? It just means the players all roll instead of the GM rolling once for everyone, or chucking a bunch for once each. It's not exactly equivalent if it still lets players use their DEX Save Proficiency but otherwise I think it's the same? The Web example was meant to be in favour of DEX saves, not AC saves. I can see that wasn't very clear though. I like the shield proficiency idea, that seems pretty easy and makes a lot of sense, not sure about the +2 instead of DEX mod though, as then a Dexterous character can't get any benefit from a shield. I guess maybe a shield could count as half cover, though essentially it's the same thing and adding on the +2 for the shield. :'D - 5E SRD I don't think it would be one more thing as the things being converted to AC saves would all be Dex saves to begin with. I think this would actually take away from pure Dex in favour of high AC. I think that first line is essentially what would be happening, yes. But rather than the GM rolling attacks against everyone, or one attack for everyone, the players all roll to save their own skin. I'd rather be covered for sure, but I don't want to take away all the Dex saves so I was kind of looking for excuses to still use Dex. I guess that's a pretty major drawback of the AC save... Maybe I need to have a look through the Dex Save spells and see how many would logically fall into each camp before I can assess that for balancing... Thanks for mentioning the Shield Master feat - we haven't used any feats yet so I hadn't seen it. I've quoted the relevant text below. I like it but I don't think it's exactly what I'm looking for because it still ignores plate, but it's something to consider as an alternative. I may have to consider implications of an AC Save on that feat too. I wasn't proposing using the AC Save instead of Attack Rolls, just Dex Saves that logically/thematically would be more advantaged by heavy armour than dexterity. Alternatively I could have the spellcaster/GM roll an attack for each target instead of having the targets make AC saves, but that seems more cumbersome to me. Personally, I'm still not sure either way. It looks like the consensus is no but somehow that's making me want to try it more than I did before >.< [/QUOTE]
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Community
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Would having an AC Save (similar to DEX Save) be a good or terrible idea?
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