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<blockquote data-quote="Empirate" data-source="post: 5863122" data-attributes="member: 78958"><p>+6 is a rather low price for this weapon's abilities, but, as others have pointed out, some of the abilities are rather situational.</p><p></p><p>However, consider the following:</p><p>+1d6 untyped is probably a bit better than +1d6 energy damage, so this is better than a straight +1 bonus ability (like flaming, frost etc.).</p><p></p><p>+Cha damage is very, very good indeed for a Bard. It scales with level, it is subject to temporary buffs, it has synergy with your other most important magic item (Cloak of Charisma +6, obviously). I expect this to deliver around a +7 or so damage boost at mid levels, so it is about twice as good as flaming, frost etc., AND it multiplies on a crit, with a rapier. That right there is an excellent ability which is worth at least a +2 enchantment.</p><p></p><p>A free feat (if you don't already have it), which is furthermore geared towards the kind of weapon it comes on, is very nice, as well. However, I expect you already have Weapon Finesse, as would anybody wielding a rapier. Benefit is thus marginal.</p><p></p><p>Lycanthrope Bane is very situational, as are all Bane enchantments unless you campaign is heavily leaning towards that monster type. Still, it is powerful when you actually encounter Lycanthropes. If the DM gave you this weapon, I'd fully expect this to happen sooner rather than later!</p><p></p><p></p><p>All in all, +6 seems in order. You're dealing 2d6 + Str + Cha + 2 damage with each hit, and you use Dex to attack. It also leaves a hand free to cast or play an instrument, and it generates lots of crits. If Lycanthropes come along, you're going to shine brightly - not outshining the Barbarian, maybe, but doing a lot in melee nonetheless. That's a nice weapon well into the mid teen levels!</p><p>If you want to enchant it further, you might want to take a look at +gp enchantments first, though, not +bonus enchantments.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5863122, member: 78958"] +6 is a rather low price for this weapon's abilities, but, as others have pointed out, some of the abilities are rather situational. However, consider the following: +1d6 untyped is probably a bit better than +1d6 energy damage, so this is better than a straight +1 bonus ability (like flaming, frost etc.). +Cha damage is very, very good indeed for a Bard. It scales with level, it is subject to temporary buffs, it has synergy with your other most important magic item (Cloak of Charisma +6, obviously). I expect this to deliver around a +7 or so damage boost at mid levels, so it is about twice as good as flaming, frost etc., AND it multiplies on a crit, with a rapier. That right there is an excellent ability which is worth at least a +2 enchantment. A free feat (if you don't already have it), which is furthermore geared towards the kind of weapon it comes on, is very nice, as well. However, I expect you already have Weapon Finesse, as would anybody wielding a rapier. Benefit is thus marginal. Lycanthrope Bane is very situational, as are all Bane enchantments unless you campaign is heavily leaning towards that monster type. Still, it is powerful when you actually encounter Lycanthropes. If the DM gave you this weapon, I'd fully expect this to happen sooner rather than later! All in all, +6 seems in order. You're dealing 2d6 + Str + Cha + 2 damage with each hit, and you use Dex to attack. It also leaves a hand free to cast or play an instrument, and it generates lots of crits. If Lycanthropes come along, you're going to shine brightly - not outshining the Barbarian, maybe, but doing a lot in melee nonetheless. That's a nice weapon well into the mid teen levels! If you want to enchant it further, you might want to take a look at +gp enchantments first, though, not +bonus enchantments. [/QUOTE]
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