HandofMystra
First Post
HI,
One of my players thought that this would make a nice prestige class for his guisarme wielder. What do y'all think? Is there any way that a Medium creature being able to threaten 48 squares (actually up to 62 with Improved Combat Reflexes) is not broken. If you think it is broken, what do you think could be offered as an improvement? If there are any other PrCs for reach weapon fighters out there could someone please give me a reference?
thanks,
Hand of Mystra
BTW is there a better way to make tables than the code tag? :\
[h6]Whirlwind of Steel Knight[/h6]
This class is meant for fighter types that use reach melee weapons. This type of fighter would be able to strike up close and far away in devastating fashion.
HD: d10
Alignment: Any
Skill Points at Each Additional Level: 2+Int Modifier.
Weapon and Armor Proficiency: No change, same and the class that the character already has.
Requirements
BAB +6, Dex and Int 13
Feats of Dodge, Mobility, Spring Attack, Combat Expertise, Weapon Focus and Weapon Specialization in any reach melee weapon.
Skills Balance 5
Class Skills
The Whirlwind of Steel Knight class skills are Listen (Wis), Sense Motive (Wis), Spot (Wis), Balance (Dex), Tumble (Dex)
Defensive Whirlwind: Flashing steel pushes your foes back forcing them to flinch before trying to strike you or your fiends. Instead of striking multiple foes you can attack one creature and add +2 Deflection AC to you and any allies that are within your reach.
Improved Combat Reflexes: Same as Combat Reflexes except that Whirlwind of Steel Knight are allowed an additional 5’ step can be taken before additional AOO attempts are taken. Only one additional 5’ step is allowed.
Greater Weapon Focus: As player handbook entry.
Greater Weapon Specialization: As player handbook entry.
Shield Defense: A Whirlwind of Steel Knight can use a Buckler shield without penalties.
Super Reach: Whirlwind of Steel Knight can somehow make your weapon reach just that much further. Your reach increases by 5’. This cannot be combined with Whirlwind attacks or Improved Combat Reflexes but can be used with Defensive Whirlwind.
Uncanny Dodge: Starting at 1st level a Whirlwind of Steel Knight gains the ability to react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (Still loses Dex bonus to AC if immobilized.) If a character gains uncanny dodge from a second class (such a rogue), the character automatically gains improved uncanny dodge (See blow).
Improved Uncanny Dodge: At 4th level the Whirlwind of Steel Knight can no longer be flanked unless the attacker has at least 4 levels of Rogue above the character.
Whole Weapon Attack: Whirlwind of Steel Knight can attack with no minuses by being able to shorten or extend the weapon during an attack. Any creatures within range of the Whirlwind of Steel Knight can be attacked without penalty.
One of my players thought that this would make a nice prestige class for his guisarme wielder. What do y'all think? Is there any way that a Medium creature being able to threaten 48 squares (actually up to 62 with Improved Combat Reflexes) is not broken. If you think it is broken, what do you think could be offered as an improvement? If there are any other PrCs for reach weapon fighters out there could someone please give me a reference?
thanks,
Hand of Mystra
BTW is there a better way to make tables than the code tag? :\
[h6]Whirlwind of Steel Knight[/h6]
This class is meant for fighter types that use reach melee weapons. This type of fighter would be able to strike up close and far away in devastating fashion.
HD: d10
Alignment: Any
Skill Points at Each Additional Level: 2+Int Modifier.
Weapon and Armor Proficiency: No change, same and the class that the character already has.
Requirements
BAB +6, Dex and Int 13
Feats of Dodge, Mobility, Spring Attack, Combat Expertise, Weapon Focus and Weapon Specialization in any reach melee weapon.
Skills Balance 5
Class Skills
The Whirlwind of Steel Knight class skills are Listen (Wis), Sense Motive (Wis), Spot (Wis), Balance (Dex), Tumble (Dex)
Code:
[B]Level BAB Fort Ref Will Special[/B]
1 1 2 1 0 Improved Combat Reflexes, Uncanny Dodge, Whole Weapon Attack
2 2 3 1 1 Defensive Whirlwind
3 3 3 2 1 Greater Weapon Focus, Shield Defense
4 4 4 3 2 5’ Super Reach, Improved Uncanny Dodge
5 5 4 4 2 Greater Weapon Specialization
Defensive Whirlwind: Flashing steel pushes your foes back forcing them to flinch before trying to strike you or your fiends. Instead of striking multiple foes you can attack one creature and add +2 Deflection AC to you and any allies that are within your reach.
Improved Combat Reflexes: Same as Combat Reflexes except that Whirlwind of Steel Knight are allowed an additional 5’ step can be taken before additional AOO attempts are taken. Only one additional 5’ step is allowed.
Greater Weapon Focus: As player handbook entry.
Greater Weapon Specialization: As player handbook entry.
Shield Defense: A Whirlwind of Steel Knight can use a Buckler shield without penalties.
Super Reach: Whirlwind of Steel Knight can somehow make your weapon reach just that much further. Your reach increases by 5’. This cannot be combined with Whirlwind attacks or Improved Combat Reflexes but can be used with Defensive Whirlwind.
Uncanny Dodge: Starting at 1st level a Whirlwind of Steel Knight gains the ability to react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (Still loses Dex bonus to AC if immobilized.) If a character gains uncanny dodge from a second class (such a rogue), the character automatically gains improved uncanny dodge (See blow).
Improved Uncanny Dodge: At 4th level the Whirlwind of Steel Knight can no longer be flanked unless the attacker has at least 4 levels of Rogue above the character.
Whole Weapon Attack: Whirlwind of Steel Knight can attack with no minuses by being able to shorten or extend the weapon during an attack. Any creatures within range of the Whirlwind of Steel Knight can be attacked without penalty.
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