They failed to remove the much discussed 3.0 rule about " 'immunity' to most magical and supernatural effects" at the start of the 3.5 MM golem entry, but the new 3.5 rule can be found in the individual golem descriptions. The likely 3.5 intent is that all creatures with "magic immunity" only have immunity to effects that allow spell resistance.
...we should at least look cool doing it.Nail said:We can argue "intent" as much as we like, but......
kmdietri said:I'm at work so I may be hazy on the details.
The first feat I think it's called Innate Spell.
Prereqs (I think) are Silent and Still Spell
The feat allows you to permanently make one spell slot into a 3/day Spell-like Ability.
The other feat would be Supernatural Transformation from Savage Species.
Which allows you to change a spell like ablity into a Supernatural one.
So for 4 feats you would have a 3/day supernatural ability.
Would you allow it?
PGtF? Powergamers Guide to Faerun?Thanee said:He's refering to the real () 3.5 Innate Spell which is found in PGtF.
Bye
Thanee
Thanee said:He's refering to the real () 3.5 Innate Spell which is found in PGtF.
Bye
Thanee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.